Silverwood Grove (Collector's Edition)
Silverwood Grove is a wonderfully illustrated card game set in a mythical Australian realm. Players must create their own woodland village by collecting resources, hiring and promoting employees, building and... (continuer à lire)
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Appreciations
principalement négatif, 27 % de toutes les appréciations sont positives
Temps de jeu
40 minutes
Publié en
2021
Age
8+
Éditeur
Great Games
Joueurs
1 à 6 joueurs
Concepteur
Jeff Pearce
Style de jeu
impliqué
Catégories du jeu
Card Game, Solo / Solitaire Game, Animals, Anthropomorphic, End Game Bonuses, Variable Player Powers et Abstract Game
Description
Silverwood Grove is a wonderfully illustrated card game set in a mythical Australian realm. Players must create their own woodland village by collecting resources, hiring and promoting employees, building and upgrading locations, and researching and developing their character or tribe.
Choose from a wide range of Australian woodland characters to play.
Select your region to begin building your empire.
With an innovative Turn Phase token, the power is literally in your hands to craft the greatest region of Silverwood Grove.
Will you join the noble Kakadu – traditional ancient creatures who are the eyes of Silverwood Grove and have a network of allies, spies and informers who let them shape this woodland realm to their own desires?
Or the young and friendly Daintree – influential, expansive and with a lot of potential?
Or the wisest of all – Flinders – admired for their foresight, secure in their strength and authority for the denizens that make Silverwood Grove their home?
Silverwood Grove is a 1-6 player game of Action Selection and Action Rotation, using an innovative Turn Phase Token that requires you to decide when to Turn, as it costs an Action (AP) to change to different action sides. In using the Turn Phase Token, players can collect and trade resources, and then use these Resources to fuel further actions. By synergising their strategy, players can Hire and Promote Employees, Build and Upgrade Locations, and further strategize their way to victory.
Silverwood Grove takes place over 10 rounds, with 5 actions per round, and plays in around 30 minutes. Players score their VP and the player with the most considered the winner and the creator of the greatest region of Silverwood Grove.
Choose from a wide range of Australian woodland characters to play.
Select your region to begin building your empire.
With an innovative Turn Phase token, the power is literally in your hands to craft the greatest region of Silverwood Grove.
Will you join the noble Kakadu – traditional ancient creatures who are the eyes of Silverwood Grove and have a network of allies, spies and informers who let them shape this woodland realm to their own desires?
Or the young and friendly Daintree – influential, expansive and with a lot of potential?
Or the wisest of all – Flinders – admired for their foresight, secure in their strength and authority for the denizens that make Silverwood Grove their home?
Silverwood Grove is a 1-6 player game of Action Selection and Action Rotation, using an innovative Turn Phase Token that requires you to decide when to Turn, as it costs an Action (AP) to change to different action sides. In using the Turn Phase Token, players can collect and trade resources, and then use these Resources to fuel further actions. By synergising their strategy, players can Hire and Promote Employees, Build and Upgrade Locations, and further strategize their way to victory.
Silverwood Grove takes place over 10 rounds, with 5 actions per round, and plays in around 30 minutes. Players score their VP and the player with the most considered the winner and the creator of the greatest region of Silverwood Grove.
Option d'achat
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Catégories du jeu
Genres
- Jeu de cartes
- Jeu solo/solitaire
- Jeu abstrait
- Abstract Game
- Card Game
- Solo / Solitaire Game
Thèmes
- Civilization
- Anthropomorphic
- Animals
Méchaniques
- Pouvoirs variables des joueurs
- Bonus de fin de partie
- Action Points
- Action / Event
- Hidden Victory Points
- End Game Bonuses
- Variable Player Powers
Maison d'éditions
- Great Games
- Great Games (II)
Concepteur
- Jeff Pearce
Développeur
- Jeff Pearce
Artiste
- Samuel Milham
Solo / Solitaire Game
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