Grove
Grove is the citrusy sequel to the award-winning Orchard 9 card solitaire game. Its 18 cards feature orange, lemon, and lime trees and a new 'wild card' element, Glades. These... (continuer à lire)
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Consultez l'option d'achat iciAppreciations
positif, 82 % de toutes les appréciations sont positives
Temps de jeu
5 minutes
Publié en
2021
Age
8+
Éditeur
Side Room Games
Joueurs
1 joueur
Concepteur
Mark Tuck
Style de jeu
impliqué
Catégories du jeu
Strategy Game, Trees and Forests, Card Game, Solo / Solitaire Game, Family Game, Tile Placement et Abstract Game
Description
Grove is the citrusy sequel to the award-winning Orchard 9 card solitaire game. Its 18 cards feature orange, lemon, and lime trees and a new 'wild card' element, Glades. These open spaces without trees, combined with a new scoring mechanic, offer more ways and opportunities to increase your harvest and create a greater variety of gameplay and strategies compared to Orchard.
You'll also find a cheeky squirrel, who can either help or hinder your fruit picking, as well as a wheelbarrow - useful if you manage to get an extra-large haul.
The card backs feature Recipe Challenges with various scoring conditions and target scores. These provide a win/lose condition (as an alternative to the standard game's 'beat your score') for those that prefer it - and add even more variety to the game.
You'll also find a cheeky squirrel, who can either help or hinder your fruit picking, as well as a wheelbarrow - useful if you manage to get an extra-large haul.
The card backs feature Recipe Challenges with various scoring conditions and target scores. These provide a win/lose condition (as an alternative to the standard game's 'beat your score') for those that prefer it - and add even more variety to the game.
Catégories du jeu
Genres
- Jeu familial
- Jeu de cartes
- Jeu de stratégie
- Jeu solo/solitaire
- Jeu abstrait
- Imprimer et jouer au jeu
- Abstract Game
- Card Game
- Family Game
- Print & Play Game
- Solo / Solitaire Game
- Strategy Game
Méchaniques
- Création de modèles
- Placement des tuiles
- Melding and Splaying
- Partially overlapping cards
- Pattern Building
- Tile Placement
Maison d'éditions
Concepteur
- Mark Tuck
Artiste
- Mark Tuck
Maldito Games
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