AuZtralia
It's 1932. A new world is discovered. Unfortunately, the Old Ones got there first.
AuZtralia is designed by renowned game designer Martin Wallace and thematically linked to his game A... (continuer à lire)
Description
It's 1932. A new world is discovered. Unfortunately, the Old Ones got there first.
AuZtralia is designed by renowned game designer Martin Wallace and thematically linked to his game A Study in Emerald. Set in an alternate reality 1930s where the northern hemisphere lands are poisoned and the masses are starving, adventurers set out to explore and settle lands in the newly disovered Australia. Little did they know that the surviving Old Ones have taken up residence in the outback, and will soon awaken!
Everything you do in the game costs time. At a point in time, the Old Ones will awaken and become and active player. They begin to reveal themselves and move, with potentially devastating outcomes. You'll need to prepare wisel yfor the awakening and may have to cooperate with others to defeat the most dangerous Old Ones.
Build a port, construct railways, mine resources, farm for food, recruit military units and unique personalities, and prepar for the awakening of the Old Ones for a fight for your lives! Will humanity prevail or will the Old Ones wreak their revenge in AuZtralia?
Contents
- 1 Double-sided Game Board
- 4 Double-sided Player Boards
- 4 Wooden Port Markers
- 90 Wooden Cubes
- 13 Wooden Discs
- 84 Farm Tokens
- 80 Railway Track Tokens
- 50 Plastic Coal Pieces
- 50 Wooden Iron Pieces
- 50 Plastic Gold Pieces
- 7 Plastic Phosphate Pieces
- 36 Personality Cards
- 40 Old One Cards
- 30 Revelation Cards
- 10 Solo Objective Cards
- 5 Two-player Variant Cards
- 25 Military Unit Tiles
- 43 Old One Tiles
- 20 Survey Tiles
- 13 Sanity Tokens
- 17 Victory Point Tokens
- 1 Combat Marker & Tokens
- 1 Rulebook
- 1 Player Aid
Mechanisms:• Network and Route Building• Time Track
Option d'achats
Historique des prix
Catégories du jeu
Genres
- Jeu coopératif
- Jeu solo/solitaire
- Jeu semi-coopératif
- Cooperative Game
- Semi-Cooperative Game
- Solo / Solitaire Game
Thèmes
Méchaniques
- Création de réseaux et de routes
- Hexagon Grid
- Sudden Death Ending
- Turn Order: Time Track
- Action Retrieval
- Network and Route Building
Maison d'éditions
Concepteur
Artiste
Arclight Games


Cthulhu
Bluffing
























