Age of Atlantis, The
For hundreds of years, the city of Atlantis was a self-sustained, booming civilization in the middle of the ocean. According to actual Platonic writings, Atlanteans had discovered a new powerful... (continuer à lire)
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Appreciations
mitigé, 67 % de toutes les appréciations sont positives
Temps de jeu
90 minutes
Publié en
2022
Age
14+
Éditeur
El Dorado Games
Joueurs
1 à 4 joueurs
Concepteurs
Daniel Aronson et Nick Tompkins
Style de jeu
impliqué
Catégories du jeu
Ancient Civilization, Civilization, Variable Player Powers, City Building, Mythology, Economic et Worker Placement
Description
For hundreds of years, the city of Atlantis was a self-sustained, booming civilization in the middle of the ocean. According to actual Platonic writings, Atlanteans had discovered a new powerful element called Orichelum within their city. Orichelum advanced their technology faster than any civilization the world had ever seen. The Atlanteans were able to create and power giant machines called Myths to defend the city from relentless attacks from the outside world trying to take their precious Orichelum.
The Age of Atlantis is a highly competitive, engine-building, civilization-like game. You and your friends are each an asymmetric noble house trying to become the most politically powerful. You’ll grow your house’s population, discover new technologies and cultures, and defend your city. All while trying to keep Poseidon, the God watching over the city, from flooding the city. The noble house that has the most political power at the end of the game will be the winner and rule the city.
The Age of Atlantis is a highly competitive, engine-building, civilization-like game. You and your friends are each an asymmetric noble house trying to become the most politically powerful. You’ll grow your house’s population, discover new technologies and cultures, and defend your city. All while trying to keep Poseidon, the God watching over the city, from flooding the city. The noble house that has the most political power at the end of the game will be the winner and rule the city.
Historique des prix
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Catégories du jeu
Genres
- Jeu solo/solitaire
- Solo / Solitaire Game
Thèmes
Méchaniques
- Configuration variable
- Pouvoirs variables des joueurs
- Contrats
- Area Movement
- Worker Placement
- Different Worker Types
- Tech Trees / Tech Tracks
- Dice Worker
- Contracts
- Variable Player Powers
- Variable Set-up
Maison d'éditions
Concepteurs
- Daniel Aronson
- Nick Tompkins
Artiste
- Justin Spice
Brent Dickman

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Tile Placement
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