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  2. Tribes - Early Civilization

Tribes - Early Civilization

Guide your tribe in its struggles to survive and prosper! Tribes: Early Civilization is a game for 2-4 players (The game does include rules for solo play as well) experiencing... (continuer à lire)
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Appreciations
mitigé, 58 % de toutes les appréciations sont positives
Temps de jeu
30 minutes
Publié en
2017
Age
8+
Éditeur
Tea Time Production
Joueurs
1 à 4 joueurs
Concepteur
Rustan Håkansson
Style de jeu
impliqué
Catégories du jeu
Civilization, Ancient Civilization, Territory Building, Prehistoric, Exploration, Grid Movement et Tile Placement
Tribes - Early Civilization preview imageTribes - Early Civilization
Consultez l'option d'achat ici

Description

Guide your tribe in its struggles to survive and prosper! Tribes: Early Civilization is a game for 2-4 players (The game does include rules for solo play as well) experiencing the Paleolithic, Neolithic and Bronze ages in 40 minutes. Players start with a small tribe and the very basics of civilization. During the game, they invent new technologies, explore new land, fend off invaders, and survive catastrophes. The tribe that first emerges as a true civilization wins!

Tribes: Early Civilization is a thematic prequel to Nations, designed by one of the Nations designers. It is a fast 3X game with a twist as each player has their own separate area to explore, expand, and exploit. The other two areas of the game are highly interactive:

  • The variable three-tiered technology tree in which the first inventor gets a bonus.
  • The actions column in which you take an action every turn and unwanted actions accumulate shells in a closed system.
There are three basic actions tied to your civilization levels: explore, move and grow. The actions column is also where historical events come into play and where the fourth civilization level — strength — is used to gain you bonuses and make bad things happen to your opponents.

Several interlocking systems ensure high replayability without adding overhead or upkeep. For example: in one game shells can feel very scarce and the next abundant despite the exact same amounts being in play.

Option d'achat

Acheter Tribes - Early Civilization
chez Noble Knight Games logoNoble Knight Games

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Historique des prix

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Catégories du jeu

Thèmes

  • Ancient Civilization
  • Civilization
  • Exploration
  • Prehistoric

Méchaniques

  • Placement des tuiles
  • Grid Movement
  • Territory Building
  • Tile Placement

Maison d'éditions

  • Tea Time Production
  • Tea Time Productions

Concepteur

  • Rustan Håkansson

Artiste

  • Lennart Moberg

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