Silver Line: Red November (Revised Edition)
In Red November, players are gnomish crewmembers of a submarine and must organize and work together to fix problems, collect items to aid in repairs and generally try to avert... (continuer à lire)
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Appreciations
mitigé, 56 % de toutes les appréciations sont positives
Temps de jeu
60 minutes
Publié en
2011
Age
13+
Éditeur
Fantasy Flight Games
Joueurs
1 à 8 joueurs
Concepteurs
Bruno Faidutti et Jef Gontier
Style de jeu
impliqué
Catégories du jeu
Strategy Game, Card Game, Fantasy, Steampunk, Hand Management, Dice Rolling et Area Movement
Description
In Red November, players are gnomish crewmembers of a submarine and must organize and work together to fix problems, collect items to aid in repairs and generally try to avert death by asphyxiation, heat or pressure. If the crew can stay alive long enough, victory!
This revised edition introduces a larger game board which allows a greater number of players more room and accessibility. Item tokens have become item cards eliminating the necessity to check reference sheets during turns. And rules have been generally clarified.
Contents:
Rulebook
1 Game Board
8 Gnome Sailor Figures
9 Time Keepers
8 Gnome Cards
56 Event Cards
54 Item Cards
3 Disaster Track Markers
10 Flood Tokens
10 Fire Tokens
15 Blacked Hatch Tokens
4 Destruction Tokens
1 Action Die
This revised edition introduces a larger game board which allows a greater number of players more room and accessibility. Item tokens have become item cards eliminating the necessity to check reference sheets during turns. And rules have been generally clarified.
Contents:
Catégories du jeu
Genres
- Jeu de cartes
- Jeu coopératif
- Jeu de stratégie
- Jeu solo/solitaire
- Card Game
- Strategy Game
- Cooperative Game
- Solo / Solitaire Game
Méchaniques
- Lancer les dés
- Gestion des mains
- Area Movement
- Turn Order: Time Track
- Dice Rolling
- Hand Management
Maison d'éditions
Concepteurs
- Bruno Faidutti
- Jef Gontier
Artistes
- Christophe Madura
- Bruno Faidutti
- Jef Gontier
Party Game
Variable Player Powers
Action Retrieval

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