Mage Wars Arena
Mage Wars is the customizable strategy game of dueling mages. Players take on the role of powerful mages, stepping into the arena to battle for supremacy. Mage Wars is a... (continuer à lire)
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Appreciations
principalement positif, 70 % de toutes les appréciations sont positives
Temps de jeu
45 minutes
Publié en
2015
Age
14+
Éditeur
Arcane Wonders
Joueurs
2 joueurs
Concepteurs
Bryan Pope et Benjamin Pope
Style de jeu
impliqué
Catégories du jeu
Fantasy, Card Game, Arcane Wonders, Variable Player Powers, Fighting, Dice Rolling et Two-player Game
Description
Mage Wars is the customizable strategy game of dueling mages. Players take on the role of powerful mages, stepping into the arena to battle for supremacy. Mage Wars is a unique genre-breaking concept, combining the best elements of customizable card games and tactical miniature games.
Players can play as a Wizard, Warlock, Beastmaster or Priestess; each with their own unique strategies and style of play. The game is fast-paced and exciting, with tough tactical decisions every turn.
Players build their own custom spellbook, with over 300 spells to choose from! The game is not collectible – players have equal access to the same spells. There is no random card drawing – players choose exactly which spells to cast, when they want to cast them! This allows for an unprecedented level of rich strategy and tactics.
Summon powerful creatures into the battle, hurl lightning bolts and fireballs, adorn yourself with mighty weapons and armor, or lay a network of hidden enchantments to take your foe by surprise. All of this and more awaits you in the arena of Mage Wars! With subtle strategies and diabolical surprises, the balance of power can shift each round, keeping the game exciting and victory unpredictable.
Future expansions will offer new mages, spells, and strategies! Very important: Mage Wars is customizable, but not collectible. Everything you need to play is in the box, and players can carefully choose just the expansions they want.
Mage Wars highlights:
4 different mages, each with their own unique play style
Fully customize-able – with 336 spells
Focus is on strategy, not random card drawing or collecting
Simultaneous play system keeps players actively involved and engaged at all times
What comes in the Core Set?
Arena Game Board
2 Spellbooks
336 Spell Cards
4 Mage Cards
4 Mage Ability Cards
2 Mage Status Boards
8 Status Cubes
20 Action Markers
2 Quickcast Markers
9 Attack Dice
1 Effect Die (d12)
27 Damage Counters
12 Mana Counters
8 Guard Markers
6 Ready Markers
23 Condition Markers
3 Ability Markers
1 Initiative Marker
1 Rulebook
Players can play as a Wizard, Warlock, Beastmaster or Priestess; each with their own unique strategies and style of play. The game is fast-paced and exciting, with tough tactical decisions every turn.
Players build their own custom spellbook, with over 300 spells to choose from! The game is not collectible – players have equal access to the same spells. There is no random card drawing – players choose exactly which spells to cast, when they want to cast them! This allows for an unprecedented level of rich strategy and tactics.
Summon powerful creatures into the battle, hurl lightning bolts and fireballs, adorn yourself with mighty weapons and armor, or lay a network of hidden enchantments to take your foe by surprise. All of this and more awaits you in the arena of Mage Wars! With subtle strategies and diabolical surprises, the balance of power can shift each round, keeping the game exciting and victory unpredictable.
Future expansions will offer new mages, spells, and strategies! Very important: Mage Wars is customizable, but not collectible. Everything you need to play is in the box, and players can carefully choose just the expansions they want.
Mage Wars highlights:
What comes in the Core Set?
Historique des prix
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Catégories du jeu
Genres
- Jeu de cartes
- Jeu à deux joueurs
- Card Game
- Two-player Game
Méchaniques
- Pouvoirs variables des joueurs
- Lancer les dés
- Construction de decks, de sacs et d'ensembles
- Grid Movement
- Turn Order: Progressive
- Simultaneous Action Selection
- Line of Sight
- Square Grid
- Deck, Bag, and Pool Building
- Dice Rolling
- Variable Player Powers
Maison d'éditions
Concepteurs
- Benjamin Pope
- Bryan Pope
Artistes
- Mariusz Gandzel
- Jason Engle
- Tiziano Baracchi
- Raven Mimura
- Roberto Pitturru
- Leonardo Borazio
- John Guytan
- Drew Baker
- Claire Beard
- Diego Gisbert Llorens
- Jim Pavelec
- R. K. Post
- Maichol Quinto
- Chris Seaman
- Craig J. Spearing
- Ron Spencer
- John Stanko
- Christophe Swal
- Peter Tikos
- Vari
- Darek Zabrocki
Fantasy
Variable Player Powers
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