Endless Winter - Paleoamericans
Endless Winter: Paleoamericans takes place in North America, around 10,000 BCE. Players guide the development of their tribes across several generations—from nomadic hunter-gatherers to prosperous tribal societies. Over the course... (continuer à lire)
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Appreciations
principalement positif, 73 % de toutes les appréciations sont positives
Temps de jeu
60 minutes
Publié en
2022
Age
12+
Éditeur
Fantasia Games
Joueurs
1 à 4 joueurs
Concepteurs
Stan Kordonskiy et Drake Villareal
Style de jeu
impliqué
Catégories du jeu
Strategy Game, Fantasia Games, Hand Management, Prehistoric, Variable Player Powers, Pegasus Spiele et TCG Factory
Description
Endless Winter: Paleoamericans takes place in North America, around 10,000 BCE. Players guide the development of their tribes across several generations—from nomadic hunter-gatherers to prosperous tribal societies. Over the course of the game, tribes migrate and settle new lands, establish cultural traditions, hunt paleolithic megafauna, and build everlasting megalithic structures.
Endless Winter is a euro-style game that combines worker placement and deck building in an innovative way. Each round, players send their tribe members to various action spaces, and pay for the actions by playing cards and spending resources. Tribe cards grant additional labor, while Culture cards provide a variety of unique effects. As an alternative, cards can be saved for an end-of-round Eclipse phase, where they are simultaneously revealed to determine the new player order, and trigger various bonus actions.
The game features a novel blend of interwoven systems and mechanisms, such as multi-use cards, area influence, tile placement, and set collection. Plus, there are many viable paths to victory. After four brisk rounds, scores are tallied, and the tribe with the most points wins!
Endless Winter is a euro-style game that combines worker placement and deck building in an innovative way. Each round, players send their tribe members to various action spaces, and pay for the actions by playing cards and spending resources. Tribe cards grant additional labor, while Culture cards provide a variety of unique effects. As an alternative, cards can be saved for an end-of-round Eclipse phase, where they are simultaneously revealed to determine the new player order, and trigger various bonus actions.
The game features a novel blend of interwoven systems and mechanisms, such as multi-use cards, area influence, tile placement, and set collection. Plus, there are many viable paths to victory. After four brisk rounds, scores are tallied, and the tribe with the most points wins!
Historique des prix
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Catégories du jeu
Genres
- Jeu de stratégie
- Jeu solo/solitaire
- Strategy Game
- Solo / Solitaire Game
Thèmes
- Aventure
- First Nation
- Prehistoric
- Adventure
- Animals
Méchaniques
- Configuration variable
- Pouvoirs variables des joueurs
- Bonus de fin de partie
- Gestion des mains
- Collection d'ensembles
- Construction de decks, de sacs et d'ensembles
- Cartes multi-usages
- Turn Order: Auction
- Income
- Worker Placement
- Area Majority / Influence
- Modular Board
- Territory Building
- Tableau Building
- Tech Trees / Tech Tracks
- Deck, Bag, and Pool Building
- End Game Bonuses
- Hand Management
- Multi-Use Cards
- Set Collection
- Variable Player Powers
- Variable Set-up
Maison d'éditions
Concepteurs
Développeur
Fantasia Games
Set Collection

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Narrative Choice / Paragraph

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