Coma Ward
Sterile, blinding whiteness — coupled with deafening, repetitious beeps — shocks you awake. Your heart rate slows and your breathing steadies as you realize you are in a hospital. You... (continuer à lire)
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Appreciations
mitigé, 41 % de toutes les appréciations sont positives
Temps de jeu
30 minutes
Publié en
2018
Age
18+
Éditeur
Everything Epic
Joueurs
2 to 6 joueurs
Concepteur
Danny Lott
Style de jeu
impliqué
Catégories du jeu
Strategy Game, Horror, Cooperative Game, Exploration, Everything Epic, Dice Rolling et Tile Placement
Description
Sterile, blinding whiteness — coupled with deafening, repetitious beeps — shocks you awake. Your heart rate slows and your breathing steadies as you realize you are in a hospital. You glance around, finding your room empty. You read your identifying armband to see a name you don't recognize. As your bare feet smack to the cold tile floor and you steady your wobbling body, you feel the foreign presence of absence. You are alone…
In Coma Ward, players are patients who have awoken in an abandoned, yet still functioning hospital with no memory and no idea of what is happening. Patients must search the hospital for clues and necessities. In their search, patients may find unspeakably terrifying things.
Each time you play, you explore an ever-changing hospital as you search for the clues to your identity and the cause of the environment's unsettling emptiness. Balance your ever-worsening terror and neurosis while monitoring your health and physical attributes. Remember to stay close to those who awoke with you because the shadows of the empty hospital can destroy your already fragile psyche. Once all the clues have been discovered, the true horror begins. Players discover what is actually happening and find out who they can trust — if anyone — and how to win.
Each playing is a unique phenomenon that introduces diverse and dynamic rules. Coma Ward is a mature game with themes of violence, absolution, distrust, gore, and traumatic incidence. Player discretion is advised.
Coma Ward plays in two parts:
In Coma Ward, players are patients who have awoken in an abandoned, yet still functioning hospital with no memory and no idea of what is happening. Patients must search the hospital for clues and necessities. In their search, patients may find unspeakably terrifying things.
Each time you play, you explore an ever-changing hospital as you search for the clues to your identity and the cause of the environment's unsettling emptiness. Balance your ever-worsening terror and neurosis while monitoring your health and physical attributes. Remember to stay close to those who awoke with you because the shadows of the empty hospital can destroy your already fragile psyche. Once all the clues have been discovered, the true horror begins. Players discover what is actually happening and find out who they can trust — if anyone — and how to win.
Each playing is a unique phenomenon that introduces diverse and dynamic rules. Coma Ward is a mature game with themes of violence, absolution, distrust, gore, and traumatic incidence. Player discretion is advised.
Coma Ward plays in two parts:
- The Prologue:
- Patients will move through the Hospital discovering new Tiles that represent rooms. Some Tiles will affect a Patient’s Health or Terror. Other Tiles will impact the game in other unpredictable ways.
- The Phenomenon:
- Upon uncovering the final Clue, the Phenomenon is triggered. Players will then withdraw and open the specified sealed envelope from the box revealing its secret contents telling the story of what is happening and how to win the game.
Each Phenomenon can lead to multiple endings. So, even if Players reveal the same Phenomenon multiple times, they will always have a unique experience. Some Phenomenon are physical, real, threats inspired by classic horror tropes; others explore metaphysical and psychological themes…
Historique des prix
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Catégories du jeu
Genres
- Jeu coopératif
- Jeu de stratégie
- Cooperative Game
- Strategy Game
Méchaniques
- Placement des tuiles
- Lancer les dés
- Action Points
- Variable Phase Order
- Dice Rolling
- Tile Placement
Maison d'éditions
- Everything Epic
- Everything Epic Games
Concepteur
- Danny Lott
Artistes
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