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  4. At Any Cost - Metz 1870

At Any Cost - Metz 1870

At Any Cost: Metz 1870 is a game simulating the situation west of the Metz fortress during those few days of August 1870. The game is designed to be a... (continuer à lire)
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Appreciations
positif, 80 % de toutes les appréciations sont positives
Temps de jeu
120 minutes
Publié en
2018
Age
12+
Éditeur
GMT Games
Joueurs
1 à 2 joueurs
Concepteur
Hermann Luttmann
Style de jeu
impliqué
Catégories du jeu
Dice Rolling, War Game, Post-Napoleonic et Simulation
At Any Cost - Metz 1870 preview imageAt Any Cost - Metz 1870
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Description

At Any Cost: Metz 1870 is a game simulating the situation west of the Metz fortress during those few days of August 1870. The game is designed to be a playable, two-player brigade-scale game that allows players to experience the unique tactical warfare match-ups that characterized fighting during the Franco-Prussian War.

This era, though generally overlooked in the gaming industry, is a fascinating study in Napoleonic tactics (and uniforms) slamming head-on into modern killing technology. The Prussian military juggernaut is armed with the new steel Krupp breach-loading artillery pieces that far outclassed the French guns. Prussian doctrine, adapted to the lessons learned during the Austro-Prussian War of 1866, allowed junior officers to exercise initiative and aggressiveness. The French army, meanwhile, was armed with the modern and deadly Chassepot rifle, a firearm so advanced that many argue its deployment alone should have won the war for the French. In addition, the French army was now equipped with their ultimate secret weapon - the Mitrailleuse, which was the first machine gun used en masse. Moreover, the game system makes clear that the French soldier, despite misconceptions to the contrary, fought valiantly during these battles. By all rights, they could have – and should have – won many of these engagements. But leadership, morale and tenacity won the day for the Prussians.

All these factors are seamlessly embedded into the At Any Cost game system and players will be challenged to utilize their advantages and minimize their disadvantages throughout the game. Will YOU as the Prussian player be able to withstand an early severe numerical disadvantage and use the brave audacity of the Prussian soldier and artilleryman to win the day? Can YOU as the French player overcome the lethargic and uninspired command structure of the Army of the Rhine and allow your tough and well-equipped infantry to fight unhindered?

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Historique des prix

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Catégories du jeu

Genres

  • Jeu de guerre
  • War Game

Thème

  • Post-Napoleonic

Méchaniques

  • Lancer les dés
  • Hexagon Grid
  • Simulation
  • Chit-Pull System
  • Dice Rolling

Maison d'édition

  • GMT Games

Concepteur

  • Hermann Luttmann

Développeur

  • Fred Manzo

Artiste

  • Rodger B. MacGowan

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