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  4. Red Storm

Red Storm

March 1987: The hopes raised by Mikhail Gorbachev's reform efforts in the Soviet Union and nuclear disarmament talks with the United States are suddenly crushed when a military coup removes... (read more)
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Reviews
positive, 81% of all reviews are favorable
Playtime
60 minutes
Published
2019
Age
14+
Publisher
GMT Games
Players
1 to 2 players
Designers
Douglas Bush and Lee Brimmicombe-Wood
Playstyle
Involved
Game's Categories
War Game, Dice Rolling, Strategy Game, World War II, Simulation, Cold war, and Modern Warfare
Red Storm preview imageRed Storm
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Description

March 1987: The hopes raised by Mikhail Gorbachev's reform efforts in the Soviet Union and nuclear disarmament talks with the United States are suddenly crushed when a military coup removes his regime from power. Hidden behind a disinformation campaign, Warsaw Pact forces prepare for war against the allied nations of NATO.

May 1987: More than 2,000 aircraft in the Warsaw Pact air forces reach a peak of readiness. They plan to overwhelm the NATO air forces and provide cover for the Soviet armies in East Germany to roll across West Germany to the Rhine in less than a month. For NATO commanders, the long-feared “Red Storm” in the skies above Germany is finally here...

The second sequel to the Charles S. Roberts Award-winning game Downtown, Red Storm is a standalone game that utilizes the Downtown game system to depict a hypothetical air war in May/June 1987 over the central portion of the NATO-Warsaw Pact front in central Germany. Like Downtown and Elusive Victory before it, Red Storm is an “operational” level air warfare game where players manage large strike packages and numerous combat air patrols in an effort to strike enemy targets, protect their own ground troops, and secure control of the air above the land battle raging below. Both sides field highly advanced all-weather aircraft, long-range air-to-air missiles, precision bombs, sophisticated electronic warfare assets, and networks of surface-to-air missiles and radar-guided AAA.

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Price History

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Game's Categories

Genres

  • Strategy Game
  • Solo / Solitaire Game
  • War Game

Themes

  • Aviation / Flight
  • Alternate History
  • Modern Warfare
  • Cold war
  • World War II

Mechanics

  • Dice Rolling
  • Grid Movement
  • Hexagon Grid
  • Simulation

Publisher

  • GMT Games

Designers

  • Douglas Bush
  • Lee Brimmicombe-Wood

Artists

  • Mark Simonitch
  • Antonis Karidis
  • Charles Kibler
  • Dariusz Buraczewski
  • Rodger B. MacGowan

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