Blue Water Navy covers the war at sea, air, close-ashore and low-earth orbit from the Kola Peninsula in Northern Russia to the Mediterranean Sea and West over the Atlantic Ocean... (read more)
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Blue Water Navy covers the war at sea, air, close-ashore and low-earth orbit from the Kola Peninsula in Northern Russia to the Mediterranean Sea and West over the Atlantic Ocean to the United States and Cuba. The game models the full order of battle that could be expected in 1980's wartime, from multi-regiment Soviet Tu-22 Backfire bombers to multiple US carrier groups.
Features:
Complexity: 6 out of 10 (medium)
Solitaire suitability: 6 out of 10 (medium)
Time Scale: Each turn = 1 day
Map Scale: Each area represents 500 nautical miles square
Unit Scale: Each counter represents 10 ships, 3 submarines, one squadron or regiment
Number of Players: 2
Playing Time: 1-3 hours for scenarios and 8-16 hours per campaign game
Designer: Stuart Tonge
Components:
1 map
4 countersheets: counters are a mix of 1 inch, 5/8" and ½" markers
2 decks of 55 playing cards
6 double-sided player aids
2 single-sided player aids
1 rules and scenario booklet
6 ten-sided dice
1 box and lid set
Purchase option
Buy Blue Water Navy: The War at Sea
from Noble Knight Games
USD 75.00
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