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  2. Tribes - Early Civilization

Tribes - Early Civilization

Guide your tribe in its struggles to survive and prosper! Tribes: Early Civilization is a game for 2-4 players (The game does include rules for solo play as well) experiencing... (read more)
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from Noble Knight Games logoNoble Knight Games
USD 20.00
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Reviews
mixed, 58% of all reviews are favorable
Playtime
30 minutes
Published
2017
Age
8+
Publisher
Tea Time Production
Players
1 to 4 players
Designer
Rustan Håkansson
Playstyle
Involved
Game's Categories
Civilization, Ancient Civilization, Territory Building, Prehistoric, Exploration, Grid Movement, and Tile Placement
Tribes - Early Civilization preview imageTribes - Early Civilization
$20.00
Noble Knight Games logo

Description

Guide your tribe in its struggles to survive and prosper! Tribes: Early Civilization is a game for 2-4 players (The game does include rules for solo play as well) experiencing the Paleolithic, Neolithic and Bronze ages in 40 minutes. Players start with a small tribe and the very basics of civilization. During the game, they invent new technologies, explore new land, fend off invaders, and survive catastrophes. The tribe that first emerges as a true civilization wins!

Tribes: Early Civilization is a thematic prequel to Nations, designed by one of the Nations designers. It is a fast 3X game with a twist as each player has their own separate area to explore, expand, and exploit. The other two areas of the game are highly interactive:

  • The variable three-tiered technology tree in which the first inventor gets a bonus.
  • The actions column in which you take an action every turn and unwanted actions accumulate shells in a closed system.
There are three basic actions tied to your civilization levels: explore, move and grow. The actions column is also where historical events come into play and where the fourth civilization level — strength — is used to gain you bonuses and make bad things happen to your opponents.

Several interlocking systems ensure high replayability without adding overhead or upkeep. For example: in one game shells can feel very scarce and the next abundant despite the exact same amounts being in play.

Purchase option

Buy Tribes - Early Civilization
from Noble Knight Games logoNoble Knight Games

USD 20.00
Disclosure: This site includes affiliate links. PaytheOne may earn a commission for purchases made through these links, at no extra cost to you. Your support is appreciated.

Price History

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Game's Categories

Themes

  • Ancient Civilization
  • Civilization
  • Exploration
  • Prehistoric

Mechanics

  • Tile Placement
  • Grid Movement
  • Territory Building

Publishers

  • Tea Time Production
  • Tea Time Productions

Designer

  • Rustan Håkansson

Artist

  • Lennart Moberg

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