Tribes - Early Civilization
Guide your tribe in its struggles to survive and prosper! Tribes: Early Civilization is a game for 2-4 players (The game does include rules for solo play as well) experiencing... (read more)
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Reviews
mixed, 58% of all reviews are favorable
Playtime
30 minutes
Published
2017
Age
8+
Publisher
Tea Time Production
Players
1 to 4 players
Designer
Rustan Håkansson
Playstyle
Involved
Game's Categories
Civilization, Ancient Civilization, Territory Building, Prehistoric, Exploration, Grid Movement, and Tile Placement
Description
Guide your tribe in its struggles to survive and prosper! Tribes: Early Civilization is a game for 2-4 players (The game does include rules for solo play as well) experiencing the Paleolithic, Neolithic and Bronze ages in 40 minutes. Players start with a small tribe and the very basics of civilization. During the game, they invent new technologies, explore new land, fend off invaders, and survive catastrophes. The tribe that first emerges as a true civilization wins!
Tribes: Early Civilization is a thematic prequel to Nations, designed by one of the Nations designers. It is a fast 3X game with a twist as each player has their own separate area to explore, expand, and exploit. The other two areas of the game are highly interactive:
Several interlocking systems ensure high replayability without adding overhead or upkeep. For example: in one game shells can feel very scarce and the next abundant despite the exact same amounts being in play.
Tribes: Early Civilization is a thematic prequel to Nations, designed by one of the Nations designers. It is a fast 3X game with a twist as each player has their own separate area to explore, expand, and exploit. The other two areas of the game are highly interactive:
- The variable three-tiered technology tree in which the first inventor gets a bonus.
- The actions column in which you take an action every turn and unwanted actions accumulate shells in a closed system.
Several interlocking systems ensure high replayability without adding overhead or upkeep. For example: in one game shells can feel very scarce and the next abundant despite the exact same amounts being in play.
Price History
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Game's Categories
Publishers
- Tea Time Production
- Tea Time Productions
Designer
Artist
- Lennart Moberg
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