Tapestry
Create the civilization with the most storied history, starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world events or... (read more)
Description
Create the civilization with the most storied history, starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world events or people - your civilization is unique!
In Tapestry, you start from nothing and advance on any of the four advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization.
16 Asymmetric Civilization Mats18 Unique, Painted Landmark Miniatures43 Unique Tapestry Cards7 Trap Cards33 Unique Tech Cards3 Custom Dice50 Outpost Miniatures100 Income Building Miniatures1 Game Board6 Unique Capital City Mats48 Territory Tiles15 Space Tiles5 Income Mats20 Custom Resource Tokens65 Player Tokens1 Rulebook2 Reference Guides6 Reference Cards28 Automa CArds1 Automa Mat1 Automa Rulebook1 Custom Plastic Insert with LidContents
- 16 Asymmetric Civilization Mats
- 18 Unique, Painted Landmark Miniatures
- 43 Unique Tapestry Cards
- 7 Trap Cards
- 33 Unique Tech Cards
- 3 Custom Dice
- 50 Outpost Miniatures
- 100 Income Building Miniatures
- 1 Game Board
- 6 Unique Capital City Mats
- 48 Territory Tiles
- 15 Space Tiles
- 5 Income Mats
- 20 Custom Resource Tokens
- 65 Player Tokens
- 1 Rulebook
- 2 Reference Guides
- 6 Reference Cards
- 28 Automa CArds
- 1 Automa Mat
- 1 Automa Rulebook
- 1 Custom Plastic Insert with Lid
Mechanisms:
Game's Categories
Mechanics
- Grid Coverage
- Tile Placement
- Variable Set-up
- Variable Player Powers
- Dice Rolling
- Contracts
- Hand Management
- Open Drafting
- Push Your Luck
- Card Play Conflict Resolution
- Events
- Hexagon Grid
- Income
- Area Majority / Influence
- Territory Building
- Die Icon Resolution
- Take That
- Multiple Maps
- Square Grid
- Map Addition
- Once-Per-Game Abilities
- Tableau Building
- Tech Trees / Tech Tracks
Publishers
Designers
Developer
- Joseph Pilkus