Red Strike
Red Strike is a war game simulating a hypothetical clash between NATO and Warsaw Pact (WP) armed forces in Summer 1989. It covers operational land, air and sea warfare in... (continuer à lire)
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Appreciations
très positif, 94 % de toutes les appréciations sont positives
Temps de jeu
120 minutes
Publié en
2023
Age
12+
Éditeur
Vuca Simulations
Joueurs
2 to 6 joueurs
Concepteur
Yves Rettel
Style de jeu
impliqué
Catégories du jeu
War Game, Dice Rolling, Modern Warfare, Simulation, Alternate History, Hexagon Grid et Banana Games
Description
Red Strike is a war game simulating a hypothetical clash between NATO and Warsaw Pact (WP) armed forces in Summer 1989. It covers operational land, air and sea warfare in Central Europe and the Northern Atlantic, while also keeping an eye on the strategic situation around the world.
Red Strike is a highly interactive game. Its detection and interception mechanisms allow for simultaneous actions and reactions from both sides. Having to constantly monitor the battlefield minimizes player downtime and maximizes their ability to recreate a very fluid “What if“ representation of a Cold War gone hot. The mechanisms can seem complex at first, but will soon become second nature.
The rules that make Red Strike so interactive, also make it perfect for team play. Players can divide responsibilities between air, ground and possibly naval forces. The ground forces could be split by army/front or corps.
The crucial naval/air war over the North Atlantic can be played either as a standalone game, or as part of the Campaign Scenarios. As would have happened historically, its impact on the battlefield in Germany can be decisive; the interception and sinking of convoys carrying supplies and reinforcements making the difference between success and failure.
Red Strike is a highly interactive game. Its detection and interception mechanisms allow for simultaneous actions and reactions from both sides. Having to constantly monitor the battlefield minimizes player downtime and maximizes their ability to recreate a very fluid “What if“ representation of a Cold War gone hot. The mechanisms can seem complex at first, but will soon become second nature.
The rules that make Red Strike so interactive, also make it perfect for team play. Players can divide responsibilities between air, ground and possibly naval forces. The ground forces could be split by army/front or corps.
The crucial naval/air war over the North Atlantic can be played either as a standalone game, or as part of the Campaign Scenarios. As would have happened historically, its impact on the battlefield in Germany can be decisive; the interception and sinking of convoys carrying supplies and reinforcements making the difference between success and failure.
Historique des prix
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Catégories du jeu
Genres
- Jeu de guerre
- War Game
Méchaniques
- Lancer les dés
- Hexagon Grid
- Simulation
- Dice Rolling
Maison d'éditions
- Banana Games
- Vuca Simulations
Concepteur
- Yves Rettel
Développeurs
- Patrick Gebhardt
- Yves Rettel
Artiste
- Pablo Bazerque
Compass Games
Bruce Yearian
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