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  4. Red Storm

Red Storm

March 1987: The hopes raised by Mikhail Gorbachev's reform efforts in the Soviet Union and nuclear disarmament talks with the United States are suddenly crushed when a military coup removes... (continuer à lire)
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Appreciations
positif, 81 % de toutes les appréciations sont positives
Temps de jeu
60 minutes
Publié en
2019
Age
14+
Éditeur
GMT Games
Joueurs
1 à 2 joueurs
Concepteurs
Douglas Bush et Lee Brimmicombe-Wood
Style de jeu
impliqué
Catégories du jeu
War Game, Dice Rolling, Strategy Game, World War II, Simulation, Cold war et Modern Warfare
Red Storm preview imageRed Storm
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Description

March 1987: The hopes raised by Mikhail Gorbachev's reform efforts in the Soviet Union and nuclear disarmament talks with the United States are suddenly crushed when a military coup removes his regime from power. Hidden behind a disinformation campaign, Warsaw Pact forces prepare for war against the allied nations of NATO.

May 1987: More than 2,000 aircraft in the Warsaw Pact air forces reach a peak of readiness. They plan to overwhelm the NATO air forces and provide cover for the Soviet armies in East Germany to roll across West Germany to the Rhine in less than a month. For NATO commanders, the long-feared “Red Storm” in the skies above Germany is finally here...

The second sequel to the Charles S. Roberts Award-winning game Downtown, Red Storm is a standalone game that utilizes the Downtown game system to depict a hypothetical air war in May/June 1987 over the central portion of the NATO-Warsaw Pact front in central Germany. Like Downtown and Elusive Victory before it, Red Storm is an “operational” level air warfare game where players manage large strike packages and numerous combat air patrols in an effort to strike enemy targets, protect their own ground troops, and secure control of the air above the land battle raging below. Both sides field highly advanced all-weather aircraft, long-range air-to-air missiles, precision bombs, sophisticated electronic warfare assets, and networks of surface-to-air missiles and radar-guided AAA.

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Historique des prix

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Catégories du jeu

Genres

  • Jeu de stratégie
  • Jeu solo/solitaire
  • Jeu de guerre
  • Solo / Solitaire Game
  • Strategy Game
  • War Game

Thèmes

  • Aviation / Flight
  • Alternate History
  • Modern Warfare
  • Cold war
  • World War II

Méchaniques

  • Lancer les dés
  • Grid Movement
  • Hexagon Grid
  • Simulation
  • Dice Rolling

Maison d'édition

  • GMT Games

Concepteurs

  • Douglas Bush
  • Lee Brimmicombe-Wood

Artistes

  • Mark Simonitch
  • Antonis Karidis
  • Charles Kibler
  • Dariusz Buraczewski
  • Rodger B. MacGowan

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