Dark Tomb - Crypts of Aurelian
Dark Tomb is an ultra portable tabletop dungeon crawler in which a group of uniquely skilled characters must navigate through the ancient tomb deep below the city of Gorriah. The... (continuer à lire)
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Appreciations
mitigé, 66 % de toutes les appréciations sont positives
Temps de jeu
20 minutes
Publié en
2023
Age
12+
Éditeur
Kozz
Joueurs
1 à 5 joueurs
Concepteur
Andy Bergmann
Style de jeu
impliqué
Catégories du jeu
Card Game, Fantasy, Dice Rolling, Adventure, Cooperative Game, Dungeon Crawler et Die Icon Resolution
Description
Dark Tomb is an ultra portable tabletop dungeon crawler in which a group of uniquely skilled characters must navigate through the ancient tomb deep below the city of Gorriah. The tomb is split into three chambers, each more dangerous and chilling than the previous one.
Characters work collaboratively though each chamber collecting items, battling monsters, and exploring tiles. On each turn characters can choose from a variety of attacks, movement, or other abilities in addition to utilizing items encountered in the tomb.
If the party fully explores a chamber and defeats all monsters they conquer it and move on to the next. If they fail in their quest, they can recoup and try again. Chamber tiles, monsters, and items are randomized, so every play-though is unique.
Characters work collaboratively though each chamber collecting items, battling monsters, and exploring tiles. On each turn characters can choose from a variety of attacks, movement, or other abilities in addition to utilizing items encountered in the tomb.
If the party fully explores a chamber and defeats all monsters they conquer it and move on to the next. If they fail in their quest, they can recoup and try again. Chamber tiles, monsters, and items are randomized, so every play-though is unique.
Historique des prix
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Catégories du jeu
Genres
- Jeu de cartes
- Jeu coopératif
- Jeu solo/solitaire
- Exploration de Donjon
- Card Game
- Cooperative Game
- Dungeon Crawler
- Solo / Solitaire Game
Méchaniques
- Placement des tuiles
- Configuration variable
- Pouvoirs variables des joueurs
- Lancer les dés
- Die Icon Resolution
- Action / Event
- Campaign / Battle Card Driven
- Line of Sight
- Dice Rolling
- Tile Placement
- Variable Player Powers
- Variable Set-up
Maison d'éditions
- Kozz
- Kozz Games
Concepteur
- Andy Bergmann
Artistes
- Andy Bergmann
- Daniel Rubio
Devir
Variable Player Powers
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