Descent - Journeys in the Dark: Tomb of Ice Expansion, The
An icy doom descends from the north...
Far north of Terrinoth, past the Spires of Thunder, lies the icy realm of Isheim. Here, unquiet apparitions of a lost people are... (continuer à lire)
Far north of Terrinoth, past the Spires of Thunder, lies the icy realm of Isheim. Here, unquiet apparitions of a lost people are... (continuer à lire)
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Consultez l'option d'achat iciAppreciations
principalement positif, 77 % de toutes les appréciations sont positives
Temps de jeu
120 minutes
Publié en
2008
Age
12+
Éditeur
Fantasy Flight Games
Joueurs
2 to 5 joueurs
Concepteurs
Jason Steinhurst et Kevin Wilson
Style de jeu
impliqué
Catégories du jeu
Fantasy, Adventure, Dice Rolling, Variable Player Powers, Fantasy Flight Games, Modular Board et Exploration
Description
An icy doom descends from the north...
Far north of Terrinoth, past the Spires of Thunder, lies the icy realm of Isheim. Here, unquiet apparitions of a lost people are the harbingers of an age of frost that threatens to swallow the world. Day by day, this arctic blight encroaches further south. Mighty heroes must enter Isheim's frozen caverns to defeat this supernatural menace before the south is trapped in endless winter. In this glacial underground, treacherous ice chasms crumble underfoot. Ghostly creatures, immune to the touch of sword and axe, haunt derelict ruins. The growls of ferocious beasts, capable of swallowing a man whole, can be heard from the cold blue darkness.
The Tomb of Ice is the fourth expansion for Descent: Journeys in the Dark. Included are more than two dozen new plastic figures representing spectral shades, volcanic lava beetles, petrifying medusas, stealthy wendigos and gigantic ice wyrms. Not to mention six new heroes. Along with new treasures and a new potion type, The tomb of Ice provides its heroes with the power of Feat cards. No longer will the element of surprise lie with the overlord alone.
This product also introduces new features for The Road to Legend campaign games in the form of outdoor terrain and new Dungeon, Rumor, Location and Incident cards.
The path before your heroes is frozen and deadly. Can they survive the Tomb of Ice?
Far north of Terrinoth, past the Spires of Thunder, lies the icy realm of Isheim. Here, unquiet apparitions of a lost people are the harbingers of an age of frost that threatens to swallow the world. Day by day, this arctic blight encroaches further south. Mighty heroes must enter Isheim's frozen caverns to defeat this supernatural menace before the south is trapped in endless winter. In this glacial underground, treacherous ice chasms crumble underfoot. Ghostly creatures, immune to the touch of sword and axe, haunt derelict ruins. The growls of ferocious beasts, capable of swallowing a man whole, can be heard from the cold blue darkness.
The Tomb of Ice is the fourth expansion for Descent: Journeys in the Dark. Included are more than two dozen new plastic figures representing spectral shades, volcanic lava beetles, petrifying medusas, stealthy wendigos and gigantic ice wyrms. Not to mention six new heroes. Along with new treasures and a new potion type, The tomb of Ice provides its heroes with the power of Feat cards. No longer will the element of surprise lie with the overlord alone.
This product also introduces new features for The Road to Legend campaign games in the form of outdoor terrain and new Dungeon, Rumor, Location and Incident cards.
The path before your heroes is frozen and deadly. Can they survive the Tomb of Ice?
Option d'achat
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Historique des prix
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Catégories du jeu
Genres
- Expansion
- Jeu en équipe
- Team-Based Game
Thèmes
- Fantaisie
- Miniatures
- Aventure
- Exploration
- Fantasy
- Adventure
Méchaniques
- Pouvoirs variables des joueurs
- Lancer les dés
- Role Playing
- Modular Board
- Dice Rolling
- Variable Player Powers
Maison d'éditions
Concepteurs
- Kevin Wilson
- Jason Steinhurst
Artistes
- Jesper Ejsing
- John Goodenough
- Frank Walls
Nathan I. Hajek
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