Corsairs of Valeria
With the current Commodore lost at sea, you and your fellow Corsairs have set out to complete the traditional challenge – the first captain to sail the Valerian Isles and... (read more)
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Reviews
mixed, 60% of all reviews are favorable
Playtime
25 minutes
Published
2019
Age
8+
Publisher
Daily Magic Games
Players
2 to 5 players
Designer
Wouter van Strien
Playstyle
Involved
Game's Categories
Strategy Game, Pirates, Dice Rolling, Dice Game, Nautical, Daily Magic Games, and Mihajlo Dimitrievski
Description
With the current Commodore lost at sea, you and your fellow Corsairs have set out to complete the traditional challenge – the first captain to sail the Valerian Isles and gather enough silver to fill six treasure chests will be the next Commodore. Seize the dice and roll, you scurvy Orc lover!
Coins earn you silver, Grog gives you the power to re-roll your dice, Cannons let you attack merchant ships or opponents to take their silver, and Maps move your ship forward. Watch out for the curses though, because each one you roll means a silver coin lost to Exekratys, or more commonly known as Skull Island to true Corsairs.
Your Captain card gives you a special player power that could help you win, if you use it to your best advantage.
The first player to reach Skull Island will get all of the coins lost to cursed dice, but if that doesn't fill your sixth treasure chest, the race resets and you keep on sailing. And, if you no Captain gains their sixth treasure by the second time someone reaches Skull Island, the game ends and the Captain with the most Treasure and Silver wins the game!
Coins earn you silver, Grog gives you the power to re-roll your dice, Cannons let you attack merchant ships or opponents to take their silver, and Maps move your ship forward. Watch out for the curses though, because each one you roll means a silver coin lost to Exekratys, or more commonly known as Skull Island to true Corsairs.
Your Captain card gives you a special player power that could help you win, if you use it to your best advantage.
The first player to reach Skull Island will get all of the coins lost to cursed dice, but if that doesn't fill your sixth treasure chest, the race resets and you keep on sailing. And, if you no Captain gains their sixth treasure by the second time someone reaches Skull Island, the game ends and the Captain with the most Treasure and Silver wins the game!
Price History
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Game's Categories
Genres
Publishers
Designer
Artist
Set Collection
Mihajlo Dimitrievski
Dice Game
Variable Player Powers

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