Corsairs of Valeria
With the current Commodore lost at sea, you and your fellow Corsairs have set out to complete the traditional challenge – the first captain to sail the Valerian Isles and... (continuer à lire)
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Appreciations
mitigé, 60 % de toutes les appréciations sont positives
Temps de jeu
25 minutes
Publié en
2019
Age
8+
Éditeur
Daily Magic Games
Joueurs
2 to 5 joueurs
Concepteur
Wouter van Strien
Style de jeu
impliqué
Catégories du jeu
Strategy Game, Pirates, Dice Rolling, Dice Game, Nautical, Daily Magic Games et Mihajlo Dimitrievski
Description
With the current Commodore lost at sea, you and your fellow Corsairs have set out to complete the traditional challenge – the first captain to sail the Valerian Isles and gather enough silver to fill six treasure chests will be the next Commodore. Seize the dice and roll, you scurvy Orc lover!
Coins earn you silver, Grog gives you the power to re-roll your dice, Cannons let you attack merchant ships or opponents to take their silver, and Maps move your ship forward. Watch out for the curses though, because each one you roll means a silver coin lost to Exekratys, or more commonly known as Skull Island to true Corsairs.
Your Captain card gives you a special player power that could help you win, if you use it to your best advantage.
The first player to reach Skull Island will get all of the coins lost to cursed dice, but if that doesn't fill your sixth treasure chest, the race resets and you keep on sailing. And, if you no Captain gains their sixth treasure by the second time someone reaches Skull Island, the game ends and the Captain with the most Treasure and Silver wins the game!
Coins earn you silver, Grog gives you the power to re-roll your dice, Cannons let you attack merchant ships or opponents to take their silver, and Maps move your ship forward. Watch out for the curses though, because each one you roll means a silver coin lost to Exekratys, or more commonly known as Skull Island to true Corsairs.
Your Captain card gives you a special player power that could help you win, if you use it to your best advantage.
The first player to reach Skull Island will get all of the coins lost to cursed dice, but if that doesn't fill your sixth treasure chest, the race resets and you keep on sailing. And, if you no Captain gains their sixth treasure by the second time someone reaches Skull Island, the game ends and the Captain with the most Treasure and Silver wins the game!
Historique des prix
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Catégories du jeu
Genres
- Jeu de dés
- Jeu de stratégie
- Dice Game
- Strategy Game
Méchaniques
- Pouvoirs variables des joueurs
- Lancer les dés
- Race
- Dice Rolling
- Variable Player Powers
Maison d'éditions
Concepteur
Artiste
Glenn Drover

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