At the Helm
The sea is a dangerous place. Whether it’s storms or sea serpents, you’re putting your life on the line each time you set sail. Boldly face the challenges of the... (continuer à lire)
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Consultez l'option d'achat iciAppreciations
principalement positif, 73 % de toutes les appréciations sont positives
Temps de jeu
15 minutes
Publié en
2022
Age
12+
Éditeur
Button Shy Games
Joueurs
1 joueur
Concepteur
Ted Heidersdorf
Style de jeu
impliqué
Catégories du jeu
Strategy Game, Nautical, Card Game, Hand Management, Solo / Solitaire Game, Print & Play Game et Button Shy
Description
The sea is a dangerous place. Whether it’s storms or sea serpents, you’re putting your life on the line each time you set sail. Boldly face the challenges of the open ocean as you steer your ship into uncharted waters.
At the Helm is a heavy nautical theme game inspired by the old captain's ship logs. Often in these ship logs you'd see drawings and we used that as inspiration. It's solo and it's a deck builder.
Over a series of turns, build a deck and use it to complete the three selected challenges before you run out of time or health.
Turns proceed as follows:
1. Choose 1 or 2 cards from your hand. For each chosen card, either resolve its ability and place it in the discard pile or discard it (ignoring its ability).
2. Resolve the effects of incomplete challenges.
3. Draw cards from the deck until you have 3 cards in hand. Take 1 damage for each broken heart.
If the market and deck both run out of cards and you need to draw a card, or your health reaches the skull and bones, you lose the game.
Otherwise, when you complete the win conditions of the selected challenges, you win the game!
At the Helm is a heavy nautical theme game inspired by the old captain's ship logs. Often in these ship logs you'd see drawings and we used that as inspiration. It's solo and it's a deck builder.
Over a series of turns, build a deck and use it to complete the three selected challenges before you run out of time or health.
Turns proceed as follows:
1. Choose 1 or 2 cards from your hand. For each chosen card, either resolve its ability and place it in the discard pile or discard it (ignoring its ability).
2. Resolve the effects of incomplete challenges.
3. Draw cards from the deck until you have 3 cards in hand. Take 1 damage for each broken heart.
If the market and deck both run out of cards and you need to draw a card, or your health reaches the skull and bones, you lose the game.
Otherwise, when you complete the win conditions of the selected challenges, you win the game!
Catégories du jeu
Genres
- Jeu de cartes
- Jeu de stratégie
- Jeu solo/solitaire
- Imprimer et jouer au jeu
- Card Game
- Print & Play Game
- Solo / Solitaire Game
- Strategy Game
Thème
Méchaniques
- Gestion des mains
- Construction de decks, de sacs et d'ensembles
- Deck, Bag, and Pool Building
- Hand Management
Maison d'éditions
- Button Shy
- Button Shy Games
Concepteur
- Ted Heidersdorf
Rédacteur
- Michael S. Lee
Artistes
- Ian Howard
- Kelelowor
- Marty Cobb
Cooperative Game
MINDOK
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