Chancellorsville 1863
Playable in 1 hour. For 1 to 2 players. Innovative Civil War game with hidden movement, solitaire game engine, using military maps. Designed by Maurice Suckling.
Chancellorville 1863 uses many... (continuer à lire)
Chancellorville 1863 uses many... (continuer à lire)
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Appreciations
positif, 82 % de toutes les appréciations sont positives
Temps de jeu
60 minutes
Publié en
2020
Age
14+
Éditeur
Worthington Publishing
Joueurs
1 à 2 joueurs
Concepteur
Maurice Suckling
Style de jeu
impliqué
Catégories du jeu
Civil War, War Game, American Civil War, Dice Rolling, Simulation, Post-Napoleonic et Strategy Game
Description
Playable in 1 hour. For 1 to 2 players. Innovative Civil War game with hidden movement, solitaire game engine, using military maps. Designed by Maurice Suckling.
Chancellorville 1863 uses many of the concepts from Freeman's Farm 1777. What stays basically the same:
Chancellorville 1863 uses many of the concepts from Freeman's Farm 1777. What stays basically the same:
- Combat
- How formations are activated and the receiving of momentum cubes by the play of formation cards
- The use of leaders like Gates, Arnold, and Burgoyne - now Lee, Jackson, and Hooker
- The use of tactics cards
- Hidden movement - the game uses minimaps that allow for some hidden movement and variable setup of some formations.
- More movement - formations frequently move on the board and combat occurs when two formations of opposing sides end in the same location.
- Reinforcement by transfer of cohesion points between formations
- A card driven solitaire engine
- Formation cards allow for multiple formations to activate with major and minor activations. Major allow two moves while minor allow one move.
- Prepared positions - spend your activations to build redoubts.
- Large mounted game board
- Union formation activation cards
- Confederate formation activation cards
- Union bot activation cards (for solitaire play)
- Confederate bot activation cards (for solitaire play)
- Tactic cards
- Confederate and Union reinforcement cards
- 2x player screens for hidden movement (with player aid)
- Cohesion cubes
- Momentum cubes
- Redoubt markers
- 5 x Dice
- 2 x Rules
- Large mounted game board
- Union formation activation cards
- Confederate formation activation cards
- Union bot activation cards (for solitaire play)
- Confederate bot activation cards (for solitaire play)
- Tactic cards
- Confederate and Union reinforcement cards
- 2 x player screens for hidden movement (with player aid)
- Cohesion cubes
- Momentum cubes
- Redoubt markers
- 5 x Dice
- 2 x Rules
Historique des prix
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Catégories du jeu
Genres
- Jeu de stratégie
- Jeu solo/solitaire
- Jeu de guerre
- Solo / Solitaire Game
- Strategy Game
- War Game
Thèmes
- Civil War
- Post-Napoleonic
- American Civil War
Méchaniques
- Configuration variable
- Lancer les dés
- Gestion des mains
- Résolution des conflits de jeu de cartes
- Événements
- Bluffing
- Command Cards
- Grid Movement
- Move Through Deck
- Simulation
- Action / Event
- Betting
- Re-rolling and Locking
- Hidden Movement
- Card Play Conflict Resolution
- Dice Rolling
- Events
- Hand Management
- Variable Set-up
Maison d'éditions
- Old School Wargames
- Worthington Publishing
- Worthington Publishing, LLC
Concepteur
- Maurice Suckling
Développeur
- Mark Wylie
Artiste
- Sean Cooke


























