True Blood - Night Eternal
In ancient times, immortal vampires played games with people's lives and with real blood stakes. Now in card game form, no real blood will be spilled, but the strategy, tactics,... (continuer à lire)
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Temps de jeu
30 minutes
Publié en
2013
Age
15+
Éditeur
Cryptozoic Entertainment
Joueurs
3 to 5 joueurs
Concepteur
Style de jeu
impliqué
Catégories du jeu
Strategy Game, Card Game et Cryptozoic Entertainment
Description
In ancient times, immortal vampires played games with people's lives and with real blood stakes. Now in card game form, no real blood will be spilled, but the strategy, tactics, and power-plays still abound. Based upon a game that exists in the True Blood® universe, Night Eternal is a competitive card game of intrigue, power-plays and betrayal where vampires jockey for power, position and ultimate control of the rival factions: The Authority and The Monarchy. Players must find the right balance of strong and subtle plays to win their faction's blood pool in order to stay ahead at the end of the day.
Will you be the player who has the most blood tokens when one of the players runs out of blood to lose?
In the battle to control The Authority and The Monarchy, players will access two card decks to do their bidding: Immortals and Agents. Immortals are powerful, but difficult to recruit. Agents are always ready and willing to do their master’s bidding.
Each round is highlighted by three turns of card play. Turn order varies during each of the three rounds each turn, keeping everyone on their toes looking for the right time to make their move.
Strategy and bluffing abound. If you make a big power-play towards one faction with your first card play of a turn, that might scare off the other players. Even if you can’t follow that up with additional strength, it may be too late for your opponents to switch. But the crafty ones might!
Will you be the player who has the most blood tokens when one of the players runs out of blood to lose?
In the battle to control The Authority and The Monarchy, players will access two card decks to do their bidding: Immortals and Agents. Immortals are powerful, but difficult to recruit. Agents are always ready and willing to do their master’s bidding.
Each round is highlighted by three turns of card play. Turn order varies during each of the three rounds each turn, keeping everyone on their toes looking for the right time to make their move.
Strategy and bluffing abound. If you make a big power-play towards one faction with your first card play of a turn, that might scare off the other players. Even if you can’t follow that up with additional strength, it may be too late for your opponents to switch. But the crafty ones might!
Historique des prix
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Catégories du jeu
Genres
- Jeu de cartes
- Jeu de stratégie
- Card Game
- Strategy Game
Maison d'édition
Strategy Game
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