Star Trek: Five-Year Mission
Your 5-year mission aboard the U.S.S. Enterprise is ready to begin. You choose the classic Star Trek Enterprise NCC-1701 or the Star Trek: The Next Generation NCC-1701-D. Which will it... (continuer à lire)
Description
Your 5-year mission aboard the U.S.S. Enterprise is ready to begin. You choose the classic Star Trek Enterprise NCC-1701 or the Star Trek: The Next Generation NCC-1701-D. Which will it be?
Alert! You and your fellow crewmates must cooperate to resolve dangerous situations that threaten to destroy your ship. If you fail, you all lose. Solving threats is the way you score points for your crew and win the game.
Each crewmate has a unique ability. These abilities can help the team solve alerts. Use your skills wisely to give your crew the best chance at success.
So which is your crew - The Original Series or The Next Generation?
Contents
- 1 Double-sided Enterprise Mat
- 7 Double-Sided Crew Mats
- 3 Decks of Alert Cards
- 24 Blue
- 24 Yellow
- 23 Red
- 1 Sand Timer
- 1 Damage Marker
Mechanisms:• Cooperative Game• Dice Rolling• Variable Player Powers
Option d'achats
Historique des prix
Catégories du jeu
Genres
- Jeu coopératif
- Jeu de dés
- Jeu de stratégie
- Strategy Game
- Dice Game
- Cooperative Game
Méchaniques
- Création de modèles
- Limites de communication
- Pouvoirs variables des joueurs
- Lancer les dés
- Collection d'ensembles
- Die Icon Resolution
- Action / Event
- Action Timer
- Re-rolling and Locking
- Timed
- Dice Rolling
- Communication Limits
- Pattern Building
- Set Collection
- Variable Player Powers
Maison d'édition
Concepteur
- David E. Whitcher
Looney Labs


WizKids
Variable Player Powers
WizKids/NECA

























