Spyfall (2nd Edition)
Walk a mile in the shoes of a spy! Or was it a kilometer in clogs?
SPYFALL is an easy-to-learn card game of bluffing, probing questions, clever answers, and suspicion.... (continuer à lire)
SPYFALL is an easy-to-learn card game of bluffing, probing questions, clever answers, and suspicion.... (continuer à lire)
Sélectionnez une option ci-dessus ou cliquez simplement sur "Explorer la suite" pour ignorer cet élément et voir le produit suivant dans votre liste d'exploration
Spyfall (2nd Edition) n'est pas actuellement disponible chez nos partenaires. Ajoutez le à votre wishlist pour être le premier informé.
Consultez l'option d'achat iciAppreciations
mitigé, 69 % de toutes les appréciations sont positives
Temps de jeu
15 minutes
Publié en
2015
Age
12+
Éditeur
Cryptozoic Entertainment
Joueurs
3 to 8 joueurs
Concepteur
Alexandr Ushan
Style de jeu
impliqué
Catégories du jeu
Strategy Game, Spies / Secret Agents, Deduction, Party Game, Bluffing, Voting et Memory
Description
Walk a mile in the shoes of a spy! Or was it a kilometer in clogs?
SPYFALL is an easy-to-learn card game of bluffing, probing questions, clever answers, and suspicion. At the start of each round, players receive a secret card informing them of the group's location – a casino, space station, pirate ship, circus, (30 unique locations!) – except that one player receives the SPY card instead of the location. The Spy doesn’t know where they are, but wins the round if they can figure it out before they blow their cover!
Players then start asking each other questions during the intense 8-minute rounds. Non-Spy players want to ask questions and give answers that prove to the other players that they know where they are. But watch out! If your questions and answers are too specific, the Spy will easily guess the location and win, so you need to practice a bit of subtlety. But if your questions and answers are too generic, you might be accused of being the Spy. The Spy will also sometimes be asked questions (just like any other player would) and have to come up with questions of his own, without knowing anything about where he is! If you listened carefully to the other players, you’ll be able to come up with a plausible question or answer… hopefully.
Once per round, each player may accuse another player of being the Spy. If all players agree, the game ends and that player’s secret card is flipped up. If the Spy is captured, each of the Non-Spy players win the round. If a Non-Spy is revealed, the Spy wins. Finally, if the Spy figures out where they are, they can reveal their card and make a guess. If they're right, they win the round. If not, the Non-Spy players win.
The game is played over a series of rounds and points are awarded each round. A complete game is typically five rounds and the cards are randomly dealt each round. You could even be the Spy two rounds in a row! After the last round, the player with the most points is the winner.
Contents:
240 Game Cards
30 Plastic Bags
Rulebook
SPYFALL is an easy-to-learn card game of bluffing, probing questions, clever answers, and suspicion. At the start of each round, players receive a secret card informing them of the group's location – a casino, space station, pirate ship, circus, (30 unique locations!) – except that one player receives the SPY card instead of the location. The Spy doesn’t know where they are, but wins the round if they can figure it out before they blow their cover!
Players then start asking each other questions during the intense 8-minute rounds. Non-Spy players want to ask questions and give answers that prove to the other players that they know where they are. But watch out! If your questions and answers are too specific, the Spy will easily guess the location and win, so you need to practice a bit of subtlety. But if your questions and answers are too generic, you might be accused of being the Spy. The Spy will also sometimes be asked questions (just like any other player would) and have to come up with questions of his own, without knowing anything about where he is! If you listened carefully to the other players, you’ll be able to come up with a plausible question or answer… hopefully.
Once per round, each player may accuse another player of being the Spy. If all players agree, the game ends and that player’s secret card is flipped up. If the Spy is captured, each of the Non-Spy players win the round. If a Non-Spy is revealed, the Spy wins. Finally, if the Spy figures out where they are, they can reveal their card and make a guess. If they're right, they win the round. If not, the Non-Spy players win.
The game is played over a series of rounds and points are awarded each round. A complete game is typically five rounds and the cards are randomly dealt each round. You could even be the Spy two rounds in a row! After the last round, the player with the most points is the winner.
Contents:
Catégories du jeu
Genres
- Jeu de stratégie
- Jeu de fête
- Strategy Game
- Party Game
Méchaniques
Maison d'éditions
- Hobby World
- Lautapelit.fi
- Rebel Sp. z o.o.
- Cryptozoic Entertainment
- DV Games
- Zacatrus
- Jumping Turtle Games
- REXhry
- Piatnik
- Gigamic
- BoardM Factory
- Mandoo Games
- Popcorn Games
- Brain Games
- Tower Tactic Games
- Ludicus
- PaperGames (III)
- Planplay
- Desyllas Games
- NeoTroy Games
- Zhiyanjia
- Competo / Marektoy
- Dexy Co
- El Dragón Azul
- Hemz Universal Games Co. Ltd.
- NewGame
Concepteur
Artistes
Deduction
Korea Boardgames
Family Game

As in any spy story, the action in this game can be turbulent and confusing at times. The players search for top secret information on seven spies, hidden in a safe, which keeps being moved from place to place. Whenever an agent is able to crack the...
Top Secret Spies
21,95 $US

Welcome to The Swamp! This 8-card promo The Swamp Location Deck brings another iconic DC location to your copy of DC Spyfall. Featuring Swamp Thing’s home on 7 cards and a single The Joker Card, the deck adds even more possibilities to gameplay as the...
DC Spyfall - The Swamp Promo
7,49 $US
7,00 $US