Seal Team Flix
SEAL TEAM FLIX is a fully co-operative or solo tactical dexterity game that pits 1-4 players against an eco-terrorist group called, Gaia’s Hope. Players will travel through modern urban landscapes,... (continuer à lire)
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Appreciations
mitigé, 65 % de toutes les appréciations sont positives
Temps de jeu
60 minutes
Publié en
2018
Age
14+
Éditeur
WizKids
Joueurs
1 à 4 joueurs
Concepteurs
Mark Thomas (I) et Pete Ruth
Style de jeu
impliqué
Catégories du jeu
Strategy Game, Cooperative Game, Dice Rolling, Modern Warfare, Solo / Solitaire Game, Grid Movement et Campaign / Battle Card Driven
Description
SEAL TEAM FLIX is a fully co-operative or solo tactical dexterity game that pits 1-4 players against an eco-terrorist group called, Gaia’s Hope. Players will travel through modern urban landscapes, such as an office building, warehouse, bank vault and three others.
Accuracy plays a huge role in winning, and this game has a prominent dexterity factor that emulates the importance of skill and speed.
The game has two modes: Campaign and Skirmish, in which players embark on an 8-Mission non-linear campaign or simply choose one of the 17 Missions to play as a skirmish. In addition, the game’s difficulty scales both with the number of SEALs playing as well as three optional Difficulty levels.
Each mission is objective-based, with primary and secondary objectives which need to be resolved to successfully complete each mission. For example, in some missions you must locate and acquire intelligence against Gaia’s Hope. In others, you must diffuse time bombs or rescue hostages.
While you are given intelligence at the beginning of each mission as to the number and nature of the objectives that need to be completed, every game will be different because you will never know where on the map they are until you physically locate them with your SEALs.
Components
Accuracy plays a huge role in winning, and this game has a prominent dexterity factor that emulates the importance of skill and speed.
The game has two modes: Campaign and Skirmish, in which players embark on an 8-Mission non-linear campaign or simply choose one of the 17 Missions to play as a skirmish. In addition, the game’s difficulty scales both with the number of SEALs playing as well as three optional Difficulty levels.
Each mission is objective-based, with primary and secondary objectives which need to be resolved to successfully complete each mission. For example, in some missions you must locate and acquire intelligence against Gaia’s Hope. In others, you must diffuse time bombs or rescue hostages.
While you are given intelligence at the beginning of each mission as to the number and nature of the objectives that need to be completed, every game will be different because you will never know where on the map they are until you physically locate them with your SEALs.
Components
- 6 Large Map Boards
- 3D Walls
- 89 Cards
- 6 Player Boards
- 36 Standees
- 1 Rulebook
- 1 Campaign Book
- 9 Dice
- 16 Wooden Discs
- 19 Wooden Blocks
- 1 Sand Timer
- 100+ Tokens
- 1 Timer Track
- 2 Double-Sided Side Boards
Historique des prix
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Catégories du jeu
Genres
- Jeu coopératif
- Jeu de stratégie
- Jeu solo/solitaire
- Cooperative Game
- Solo / Solitaire Game
- Strategy Game
Thème
Méchaniques
Maison d'éditions
Concepteurs
- Mark Thomas (I)
- Pete Ruth
Artistes
- Josh Derksen
- Michael Phillippi
Strategy Game
Dice Rolling
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