Quartermaster General 1914 (2nd Edition)
Quartermaster General: 1914 is a new, fast-paced game in the critically acclaimed Quartermaster General series, designed by Ian Brody, that pits the Central Powers against the Entente Powers. Based on... (continuer à lire)
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Consultez l'option d'achat iciAppreciations
principalement positif, 75 % de toutes les appréciations sont positives
Temps de jeu
90 minutes
Publié en
2021
Age
13+
Éditeur
Ares Games
Joueurs
2 to 5 joueurs
Concepteur
Ian Brody
Style de jeu
impliqué
Catégories du jeu
War Game, World War II, Griggling Games, Ian Brody, World War I, Hand Management et Nicholas Avallone
Description
Quartermaster General: 1914 is a new, fast-paced game in the critically acclaimed Quartermaster General series, designed by Ian Brody, that pits the Central Powers against the Entente Powers. Based on the popular Quartermaster General system, this card-driven wargame reflects the military, economic, and political intrigue of the time.
In Quartermaster General: 1914, each power has its own unique deck of cards, with its own strengths and strategies, providing strong replayability as you try your hand at playing the different powers. Each card has two different uses: one when played, and another when prepared. On their turn, players have the opportunity to both play and prepare a card. They can also spend cards to draft more troops or use cards to subject their opponents to attrition.
Each Power’s deck represents the resources of that player: “digging” too quickly through the deck in the early game might result in unsupported armies being swept away in the final rounds. This is worth it if a player can capture Berlin or Paris in 1915 - but if the gambit fails, you may have a tough road ahead. The game ends after 17 rounds of play, or earlier if one side has a commanding enough lead.
Quartermaster General: 1914 is a must-have for all fans of the Quartermaster General series, and for anybody looking for an accessible grand-strategy game on the “Great War.”
Contents:
Game board
Rulebook
216 cards
45 wooden Army pieces
16 wooden Navy pieces
2 Scoring markers
1 Game Round marker
2 Reminder tokens
6 Objective tokens
5 Player Aid sheets
In Quartermaster General: 1914, each power has its own unique deck of cards, with its own strengths and strategies, providing strong replayability as you try your hand at playing the different powers. Each card has two different uses: one when played, and another when prepared. On their turn, players have the opportunity to both play and prepare a card. They can also spend cards to draft more troops or use cards to subject their opponents to attrition.
Each Power’s deck represents the resources of that player: “digging” too quickly through the deck in the early game might result in unsupported armies being swept away in the final rounds. This is worth it if a player can capture Berlin or Paris in 1915 - but if the gambit fails, you may have a tough road ahead. The game ends after 17 rounds of play, or earlier if one side has a commanding enough lead.
Quartermaster General: 1914 is a must-have for all fans of the Quartermaster General series, and for anybody looking for an accessible grand-strategy game on the “Great War.”
Contents:
Option d'achat
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Catégories du jeu
Genres
- Jeu en équipe
- Jeu de guerre
- War Game
- Team-Based Game
Thèmes
- World War II
- World War I
Méchaniques
- Gestion des mains
- Drafting ouvert
- Construction de decks, de sacs et d'ensembles
- Area Majority / Influence
- Campaign / Battle Card Driven
- Chaining
- Deck, Bag, and Pool Building
- Hand Management
- Open Drafting
Maison d'éditions
Concepteur
- Ian Brody
Artiste
Ares Games

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