Nyctophobia - Vampire Encounter
The night is cold and dark. It's hard to see where you are or where you've been. "A road trip gone awry" is a charitable description of the world you... (continuer à lire)
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Appreciations
mitigé, 47 % de toutes les appréciations sont positives
Temps de jeu
30 minutes
Publié en
2018
Age
9+
Éditeur
Pandasaurus Games
Joueurs
3 to 5 joueurs
Concepteur
Catherine Stippell
Style de jeu
impliqué
Catégories du jeu
Horror, Pandasaurus Games, Variable Player Powers, Team-Based Game, Memory, One versus Many et Catherine Stippell
Description
The night is cold and dark. It's hard to see where you are or where you've been. "A road trip gone awry" is a charitable description of the world you and your friends find yourself trapped in. No one will ever believe you. Vampires aren't real. Right? Well, tell that to the bloodsucker that's been hunting you. Tell that to your friend who wandered off into the forest with him. In Nyctophobia: Vampire Encounter, you attempt to outrun and outsmart a vampire who is hunting you. The forest is a dark and lonely place. Players must blindly navigate it while wearing blackout glasses, trying to find and rescue their friend — "the familiar" — who the vampire has kidnapped and hidden in the forest. Only the vampire can see what's going on around them. The hunted players have to navigate the board through touch and memory only!
Catégories du jeu
Genres
- Jeu en équipe
- Jeu d'adresse
- Dexterity Game
- Team-Based Game
Thème
Méchaniques
- Pouvoirs variables des joueurs
- Memory
- Dexterity
- One versus Many
- Variable Player Powers
Maison d'édition
Concepteur
- Catherine Stippell
Développeurs
- Jonathan Gilmour
- Jonathan Gilmour-Long
Artiste
Strategy Game
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