No Honor Among Thieves
No Honor Among Thieves is a competitive/cooperative card game in which each player assembles a crew of thieves and sets out to see who can steal the most lucre from... (continuer à lire)
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Temps de jeu
90 minutes
Publié en
2020
Age
14+
Éditeur
Carpe Omnis Games
Joueurs
3 to 6 joueurs
Concepteur
Adam Watts
Style de jeu
impliqué
Catégories du jeu
Strategy Game et Fantasy
Description
No Honor Among Thieves is a competitive/cooperative card game in which each player assembles a crew of thieves and sets out to see who can steal the most lucre from the rich and powerful of a fantasy city. Working alone is difficult but working together leaves you open to treachery by your so-called allies–or gives you the chance to betray them, and take it all for yourself. An unspoken code of honor exists among the thieves of this city, but that won’t last past the first betrayal, and once that uneasy trust is gone the game gets more dangerous as players gain access to additional underhanded abilities.
Each heist begins with tense negotiations and careful planning as players figure out how to allocate their resources to get past the obstacles between them and their objective, followed by chaotic scrambling as other players introduce complications and the thieves try to salvage their original plan and get out alive with the loot. Everyone wants gold, of course, but each player also has different hidden agendas that they’re working towards, meaning that no one is ever entirely certain of the motivations of the other rogues sitting around the game table. When the moment of truth comes, at the end of a successful heist, there’s no way of knowing whether or not you’re going to be betrayed.
Assemble your crew. Make your plans. And make sure to keep a wary eye on everyone else, because everyone knows there’s no such thing as honor among thieves.
Each heist begins with tense negotiations and careful planning as players figure out how to allocate their resources to get past the obstacles between them and their objective, followed by chaotic scrambling as other players introduce complications and the thieves try to salvage their original plan and get out alive with the loot. Everyone wants gold, of course, but each player also has different hidden agendas that they’re working towards, meaning that no one is ever entirely certain of the motivations of the other rogues sitting around the game table. When the moment of truth comes, at the end of a successful heist, there’s no way of knowing whether or not you’re going to be betrayed.
Assemble your crew. Make your plans. And make sure to keep a wary eye on everyone else, because everyone knows there’s no such thing as honor among thieves.
Historique des prix
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Catégories du jeu
Genres
- Jeu de stratégie
- Strategy Game
Thèmes
- Fantaisie
- Fantasy
Maison d'édition
- Carpe Omnis Games
Concepteur
- Adam Watts
Josh Emrich
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