New Amsterdam
New Amsterdam was founded by the Dutch West Indies Company in order to encourage the lucrative beaver pelt trade with the local Native American hunters along the Hudson River. To... (continuer à lire)
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Appreciations
mitigé, 63 % de toutes les appréciations sont positives
Temps de jeu
60 minutes
Publié en
2013
Age
12+
Éditeur
Pandasaurus Games
Joueurs
2 to 5 joueurs
Concepteur
Jeffrey D. Allers
Style de jeu
impliqué
Catégories du jeu
Strategy Game, Economic, Area Majority / Influence, Set Collection, First Nation, Renaissance et Auction/Bidding
Description
New Amsterdam was founded by the Dutch West Indies Company in order to encourage the lucrative beaver pelt trade with the local Native American hunters along the Hudson River. To establish a trading post there, they needed a town and a fort, which was built on the tip of Manhattan Island. To encourage European patrons – that is, settlers of means or noble birth – to populate the colony, they granted them both land and indentured servants. The patrons became the lords of a new feudal system not unlike that seen in Europe.
In New Amsterdam, players are those patrons, and they bid on action lots in order to build businesses, work land for both food and building materials, compete in elections, ship furs to the Old World, and trade with the Lenape Indians – a process that gets more complicated as players claim more land and push the Lenape camps farther up the Hudson River.
New Amsterdam is a tensely strategic game of bidding, building and trade for 2-5 players with a brisk 60 minute play-time.
In New Amsterdam, players are those patrons, and they bid on action lots in order to build businesses, work land for both food and building materials, compete in elections, ship furs to the Old World, and trade with the Lenape Indians – a process that gets more complicated as players claim more land and push the Lenape camps farther up the Hudson River.
New Amsterdam is a tensely strategic game of bidding, building and trade for 2-5 players with a brisk 60 minute play-time.
Historique des prix
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Catégories du jeu
Genres
- Jeu de stratégie
- Strategy Game
Méchaniques
Maison d'éditions
Concepteur
Développeur
- Jeffrey D. Allers
Artiste
Murder / Mystery
Simultaneous Action Selection

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