Justice is Coming - October 26, 1881
Mists of Time
There’s a tale they tell of Tombstone,
‘Bout three brothers and a friend.
It’s told around the campfires,
Of a walk with a tragic end.
Who was... (continuer à lire)
There’s a tale they tell of Tombstone,
‘Bout three brothers and a friend.
It’s told around the campfires,
Of a walk with a tragic end.
Who was... (continuer à lire)
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Temps de jeu
30 minutes
Publié en
2023
Age
14+
Éditeur
Delano
Joueurs
2 to 7 joueurs
Concepteur
Johnny Martin
Style de jeu
impliqué
Catégories du jeu
Description
Mists of Time
There’s a tale they tell of Tombstone,
‘Bout three brothers and a friend.
It’s told around the campfires,
Of a walk with a tragic end.
Who was right? Who was wrong?
Who are we to say, what really happened
On that cold October day?
There’s a tale they tell of Tombstone,
That seems to have no end.
When time stood still, guns grew cold.
Three men died, four men grew old.
Who was right? Who was wrong?
Who are we to say, what really happened
On that cold October day?
Tombstone, Tombstone,
In the land of the smoking gun.
Tombstone, Tombstone,
Where four friends walked as one.
There’s tale they tell of Tombstone,
When justice took a stand.
And the legend of the O.K. Corral,
Would echo across the land.
Who was right? Who was wrong?
Who are we to say?
Only Wyatt Earp can tell you,
Of that cold October day.
There’s a tale they tell of Tombstone,
The Town Too Tough To Die.
- Johnny Martin
Laws of the Game
The game can be played with 7 players, or in two teams. The cowboys start at the Crystal Palace Saloon. The Earps start at Lily’s Tombstone Sweet Memories. You must roll a 6 to move from your starting point. Each piece must circle the board twice before taking the walk down to the 1881 O.K. Corral. The Earps must walk down Allen Street; the cowboys must walk down Fremont Street.
The first team to reach the 1881 Corral wins the first round of the game. You then must wait until all pieces make it to the Corral.
Last Man Standing
When all of the pieces are in place, players roll the dice in order of their arrival into the 1881 Corral. Rolling a 6 will eliminate an opposing piece of your choice. Players roll the dice until the last man is standing.
“You’re a daisy if you win!”
There’s a tale they tell of Tombstone,
‘Bout three brothers and a friend.
It’s told around the campfires,
Of a walk with a tragic end.
Who was right? Who was wrong?
Who are we to say, what really happened
On that cold October day?
There’s a tale they tell of Tombstone,
That seems to have no end.
When time stood still, guns grew cold.
Three men died, four men grew old.
Who was right? Who was wrong?
Who are we to say, what really happened
On that cold October day?
Tombstone, Tombstone,
In the land of the smoking gun.
Tombstone, Tombstone,
Where four friends walked as one.
There’s tale they tell of Tombstone,
When justice took a stand.
And the legend of the O.K. Corral,
Would echo across the land.
Who was right? Who was wrong?
Who are we to say?
Only Wyatt Earp can tell you,
Of that cold October day.
There’s a tale they tell of Tombstone,
The Town Too Tough To Die.
- Johnny Martin
Laws of the Game
The game can be played with 7 players, or in two teams. The cowboys start at the Crystal Palace Saloon. The Earps start at Lily’s Tombstone Sweet Memories. You must roll a 6 to move from your starting point. Each piece must circle the board twice before taking the walk down to the 1881 O.K. Corral. The Earps must walk down Allen Street; the cowboys must walk down Fremont Street.
The first team to reach the 1881 Corral wins the first round of the game. You then must wait until all pieces make it to the Corral.
Last Man Standing
When all of the pieces are in place, players roll the dice in order of their arrival into the 1881 Corral. Rolling a 6 will eliminate an opposing piece of your choice. Players roll the dice until the last man is standing.
“You’re a daisy if you win!”
Historique des prix
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Catégories du jeu
Maison d'édition
Concepteur
- Johnny Martin
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