InBetween
InBetween is a game for two players, competing against each other to either protect or devour the inhabitants of Upsideville in a tug-of-war between the Human and Creature dimensions.
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Appreciations
mitigé, 59 % de toutes les appréciations sont positives
Temps de jeu
20 minutes
Publié en
2017
Age
12+
Éditeur
Board & Dice Games
Joueurs
2 joueurs
Concepteur
Adam Kwapiński
Style de jeu
impliqué
Catégories du jeu
Strategy Game, Card Game, Science Fiction, Hand Management, Variable Player Powers, Horror et Dice Game
Description
InBetween is a game for two players, competing against each other to either protect or devour the inhabitants of Upsideville in a tug-of-war between the Human and Creature dimensions.
During a game of InBetween, the Creature player is trying to devour the inhabitants of Upsideville by drawing them ever deeper into its home dimension, while the Town player is trying to increase the safety of the inhabitants in the Human dimension until they are secured from the Creature’s depredations. Players take turns playing cards and using abilities that will draw the Characters further into their dimension. At the same time they are trying to increase their Awareness of their opponent so as to enhance a powerful one-time ability that may affect the game’s outcome.
There are several routes to victory — a player can win by drawing enough Characters into their dimension, or by increasing their Awareness to its highest level.
The fate of Upsideville is in the hands of the players. Will the Town and its people be able to win and walk peacefully once again around? Or will the darkness triumph, and the horrifying creature will walk freely between the alleys?
During a game of InBetween, the Creature player is trying to devour the inhabitants of Upsideville by drawing them ever deeper into its home dimension, while the Town player is trying to increase the safety of the inhabitants in the Human dimension until they are secured from the Creature’s depredations. Players take turns playing cards and using abilities that will draw the Characters further into their dimension. At the same time they are trying to increase their Awareness of their opponent so as to enhance a powerful one-time ability that may affect the game’s outcome.
There are several routes to victory — a player can win by drawing enough Characters into their dimension, or by increasing their Awareness to its highest level.
The fate of Upsideville is in the hands of the players. Will the Town and its people be able to win and walk peacefully once again around? Or will the darkness triumph, and the horrifying creature will walk freely between the alleys?
Catégories du jeu
Genres
- Jeu de cartes
- Jeu de dés
- Jeu de stratégie
- Card Game
- Dice Game
- Strategy Game
Thèmes
Méchaniques
- Pouvoirs variables des joueurs
- Gestion des mains
- Area Majority / Influence
- Take That
- Tug of War
- Once-Per-Game Abilities
- Hand Management
- Variable Player Powers
Maison d'éditions
- GaGa Games
- Board and Dice
- Board&Dice
- MS Edizioni
- Ludofy Creative
- Board & Dice Games
- Magic Store Srl
Concepteur
Artistes
- Tomasz Kalisz
- Rafał Szłapa
- Paweł Niziołek
- Seweryn Borkowski
- Seweryn Piotrowski
- Sebastian Zakrzewski
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