Imperial Steam
Expand Your Railway Network!
The Industrial Age is starting to boom. You are in need of more workers for your factories, and you also need more workers to build railroad... (continuer à lire)
Description
Expand Your Railway Network!
The Industrial Age is starting to boom. You are in need of more workers for your factories, and you also need more workers to build railroad tracks to expand your railway network. This, in turn, will enable you to deliver the goods from your factories to cities with high demand. But do not forget to earmark goods for fulfilling profitable public contracts, because when the connection to Trieste is made, your net worth is all that matters.
Imperial Steam is a highly strategic yet accessible economic and logistics game that sees you making difficult decisions as you manage your business operations while navigating fierce competition to ensure your victory!
Contents
- 1 Gameboard
- 2 Worker Boards
- 2 Factory Boards
- 3 Share Boards
- 11 Main Action Tiles
- 35 State Railway Cards
- 87 Money Cards
- 28 Contract Cards
- 70 Train Car Tiles
- 24 Steam Engine Tiles
- 1 Semmering Token
- 8 Unbuilt Train Station Tiles
- 69 City Tiles
- 8 Key City Tokens
- 9 Shipment Tiles
- 4 Growth Tiles
- 4 Hub City Tiles
- 8 Worker Hiring Price Markers
- 35 Reserved Tokens
- 24 Business Tokens
- 1 Round Marker
- 8 Influence Markers
- 4 State Railway Crowns
- 8 Engineer Meeples
- 160 Wooden Goods
- 32 Investor Meeples
- 48 Wooden Factories
- 4 Share Value Markers
- 4 Player Boards
- 20 Main Action Hands
- 60 Worker Meeples
- 4 Turn Order Markers
- 72 Wooden Tracks
- 12 Wooden Train Stations
- 4 Summary Cards
- 15 Setup Cards
Mechanisms:• Contracts• Pick-up and Deliver• Turn Order: Stat-Based
Option d'achats
Historique des prix
Catégories du jeu
Genres
- Jeu de stratégie
- Strategy Game
Méchaniques
- Placement des tuiles
- Configuration variable
- Contrats
- Bonus de fin de partie
- Création de réseaux et de routes
- Drafting ouvert
- Pick-up and Deliver
- Point to Point Movement
- Action Points
- Turn Order: Auction
- Income
- Delayed Purchase
- Victory Points as a Resource
- Sudden Death Ending
- Turn Order: Stat-Based
- Ownership
- Market
- Contracts
- End Game Bonuses
- Network and Route Building
- Open Drafting
- Tile Placement
- Variable Set-up
Maison d'éditions
Concepteur
Rédacteur
- Nathan Morse
Artistes
Pick-up and Deliver
Strategy Game





























