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  4. Dark Sands, The - War in North Africa 1940-42

Dark Sands, The - War in North Africa 1940-42

The Dark Sands takes the game system from Ted S. Raicer’s sold-out and critically acclaimed The Dark Valley: The East Front Campaign to the legendary battles of North Africa in... (continuer à lire)
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Dark Sands, The - War in North Africa 1940-42 n'est pas actuellement disponible chez nos partenaires. Ajoutez le à votre wishlist pour être le premier informé.
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Appreciations
principalement positif, 72 % de toutes les appréciations sont positives
Temps de jeu
120 minutes
Publié en
2018
Age
14+
Éditeur
GMT Games
Joueurs
1 à 2 joueurs
Concepteur
Ted Raicer
Style de jeu
impliqué
Catégories du jeu
World War II, War Game, Dice Rolling, Hexagon Grid, Simulation, Two-player Game et Deserts
Dark Sands, The - War in North Africa 1940-42 preview imageDark Sands, The - War in North Africa 1940-42
Consultez l'option d'achat ici

Description

The Dark Sands takes the game system from Ted S. Raicer’s sold-out and critically acclaimed The Dark Valley: The East Front Campaign to the legendary battles of North Africa in WWII. From the most successful British armored operation of the war, Operation Compass, to the climactic battle two years later at El Alamein, The Dark Sands breaks new ground in portraying the campaigns of the British 8th Army and Rommel’s Afrika Korps.

The Dark Sands comes with two large-hex maps, which are subdivided into three map sections: West (El Aghelia to Derna), Center (Tmimi to Sidi Barrani) and East (Matruh to Alamein). The West and East maps are scaled at 9 miles to the hex (which is pretty standard for games on this subject) but the Center Map is scaled at 4.5 miles to the hex. This allows the area where most of the campaigning took place to be treated in much greater detail: the Gazala line, only 4 or 5 hexes in most games, is twice that in The Dark Sands. But the different maps and scales are handled simply, through different terrain costs and limits on units in combat, without the need for complicated rules. The time scale is one to two months per turn. The campaign game is 17 turns long, but there are four short scenarios (Compass, Rommel Arrives, Crusader, and Gazala) that can also be used as starting points for a shorter campaign.

COMPONENTS

  • Two paper maps
  • Two counter sheets
  • Rulebook
  • Playbook
  • Three Player Aid Cards
  • Two 6-sided dice

Option d'achat

Acheter Dark Sands, The - War in North Africa 1940-42
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Historique des prix

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Catégories du jeu

Genres

  • Jeu de guerre
  • Jeu à deux joueurs
  • Two-player Game
  • War Game

Thèmes

  • World War II
  • Deserts

Méchaniques

  • Lancer les dés
  • Grid Movement
  • Hexagon Grid
  • Simulation
  • Chit-Pull System
  • Dice Rolling

Maison d'édition

  • GMT Games

Concepteur

  • Ted Raicer

Artistes

  • Mark Simonitch
  • Charles Kibler
  • Rodger B. MacGowan

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