Talisman: Cataclysm Expansion, The
 Decades ago an apocalypse destroyed the world, wrecking its cities, ravaging the land, and devastating the population. Now, after more than a generation, a new age dawns with The Cataclysm,... (continuer à lire)
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Appreciations
principalement positif, 78 % de toutes les appréciations sont positives
Temps de jeu
90 minutes
Publié en
2015
Age
13+
Éditeur
Fantasy Flight Games
Joueurs
2 to 6 joueurs
Concepteur
Samuel Bailey
Style de jeu
impliqué
Catégories du jeu
Fantasy, Variable Player Powers, Dice Rolling, Fighting, Adventure, Exploration et Roll / Spin and Move
Description
                                    Decades ago an apocalypse destroyed the world, wrecking its cities, ravaging the land, and devastating the population. Now, after more than a generation, a new age dawns with The Cataclysm, an expansion for Talisman Revised 4th Edition. People are returning to establish settlements, nature is evolving in bizarre, unprecedented ways, and traces of the former civilization can be found everywhere. This is a time of chaos and possibility, of challenges and heroism.
The Cataclysm introduces a new center board that opens up a reinvented, post-apocalyptic realm for your exploration. Those brave enough to inhabit this world are brought to life in the Denizens deck, while the Remnants deck fills spaces with lost treasures, broken artifacts, and the lingering after-effects of the apocalypse. Five more characters now seek the Crown of Command, including the Black Knight who once menaced the Middle Region, and four alternative endings shape your quests in this ever-changing world.
The Cataclysm introduces a new center board that opens up a reinvented, post-apocalyptic realm for your exploration. Those brave enough to inhabit this world are brought to life in the Denizens deck, while the Remnants deck fills spaces with lost treasures, broken artifacts, and the lingering after-effects of the apocalypse. Five more characters now seek the Crown of Command, including the Black Knight who once menaced the Middle Region, and four alternative endings shape your quests in this ever-changing world.
Catégories du jeu
Genre
Thèmes
- Fantaisie
 - Lutte
 - Aventure
 - Exploration
 - Fantasy
 - Adventure
 - Fighting
 
Méchaniques
- Pouvoirs variables des joueurs
 - Lancer les dés
 - Role Playing
 - Roll / Spin and Move
 - Dice Rolling
 - Variable Player Powers
 
Maison d'éditions
Concepteur
- Samuel Bailey
 
Artistes
- Ralph Horsley
 - Andrew Gaia
 - Lee Smith
 - Lee Smith (II)
 
Robert Harris
Fantasy Flight Games
Variable Player Powers

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