Bites
Five ants are making their way through a picnic full of food. On your turn, move any ant to the next food in the trail that matches their color, then... (continuer à lire)
Description
Five ants are making their way through a picnic full of food. On your turn, move any ant to the next food in the trail that matches their color, then take the food token directly in front of or behind the ant, saving it to score at the end of the game.
However, you don't know for sure how much the food is going to be worth until the matching ant makes it to the Anthill at the end of the trail. This creates shared incentives as you work with other players to advance some ants and hold others back. Every game is different because cards are drawn from four decks to make a unique set of special rules. These drastically change the goals and strategies so you will never play the same game twice (unless you want to).
Your actions will change the incentives for the other players. Can you manage these cascading effects to collect the most valuable food collection? Can you recognize how to change your strategy based on the wildly different rules cards?
5 Wooden Ants50 Regular Food Tokens ‣ 10 Apple ‣ 10 Grape ‣ 10 Bread ‣ 10 Cheese ‣ 10 Pepper5 Special Food Tokens ‣ 5 Chocolate ‣ 5 Wine3 Anthill Cards (70x120mm)7 Special Rule Cards (70x120mm)8 Chocolate Cards (70x120mm)7 Wine Cards (70x120mm)1 Five-level Anthill13 Special Tokens ‣ 5 Small Food Tokens ‣ 4 3D Logs ‣ 2 3D Gold Coins ‣ 1 Merchant Stand ‣ 1 Wooden Zebra AntContents
- 5 Wooden Ants
- 50 Regular Food Tokens
- 10 Apple
- 10 Grape
- 10 Bread
- 10 Cheese
- 10 Pepper
- 5 Special Food Tokens
- 5 Chocolate
- 5 Wine
- 3 Anthill Cards (70x120mm)
- 7 Special Rule Cards (70x120mm)
- 8 Chocolate Cards (70x120mm)
- 7 Wine Cards (70x120mm)
- 1 Five-level Anthill
- 13 Special Tokens
- 5 Small Food Tokens
- 4 3D Logs
- 2 3D Gold Coins
- 1 Merchant Stand
- 1 Wooden Zebra Ant
Mechanisms:
Option d'achats
Historique des prix
Catégories du jeu
Genres
- Jeu de stratégie
- Jeu abstrait
- Strategy Game
- Abstract Game
Thèmes
- Food, Drink & Cooking
- Animals
Méchaniques
- Configuration variable
- Bonus de fin de partie
- Collection d'ensembles
- Modular Board
- Track Movement
- Commodity Speculation
- Map Reduction
- End Game Bonuses
- Set Collection
- Variable Set-up
Maison d'éditions
Concepteurs
- Brigitte Ditt
- Wolfgang Ditt
Artistes
- Anca Gavril
- Filip Gavril
Food, Drink & Cooking
Children's Game


























