Behext
Behext is a deck-building game of magical combat, where your hand of spells is both your only defense and your only currency. To that end, you must sacrifice cards from... (continuer à lire)
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Appreciations
mitigé, 58 % de toutes les appréciations sont positives
Temps de jeu
50 minutes
Publié en
2023
Age
14+
Éditeur
Smirk & Dagger
Joueurs
3 to 5 joueurs
Concepteurs
Curt Covert, Greg Millikin, Jonathan Lavallee et Melodee Smith
Style de jeu
impliqué
Catégories du jeu
Card Game, Hand Management, Fantasy, Deck, Bag, and Pool Building, Fighting, Variable Player Powers et Smirk & Dagger
Description
Behext is a deck-building game of magical combat, where your hand of spells is both your only defense and your only currency. To that end, you must sacrifice cards from your hand, and even your own willpower, to custom - build your arcane arsenal.
Begin as unique Battlemages specialized in your own magical discipline. Then, tailor your deck to your strategic tastes and in reaction to emerging opportunities. Curse and counter-curse your opponents into submission… without being Hexed yourself by the wild magics that have since passed beyond your control.
Everything in the game is a double-edged sword. It's a game where buying Victory Points comes at a risk, as the cards can end up punishing you during play. Where adding cards to your deck requires you to discard the cards you are currently using for defense, temporarily weakening you. And to counter balance that, the purchased cards go immediately into your hand where they can be used instantly. Attacking an opponent gives them the ability to purchase new and more powerful cards. All of which adds great tension and unique things to consider in crafting your strategy.
Begin as unique Battlemages specialized in your own magical discipline. Then, tailor your deck to your strategic tastes and in reaction to emerging opportunities. Curse and counter-curse your opponents into submission… without being Hexed yourself by the wild magics that have since passed beyond your control.
Everything in the game is a double-edged sword. It's a game where buying Victory Points comes at a risk, as the cards can end up punishing you during play. Where adding cards to your deck requires you to discard the cards you are currently using for defense, temporarily weakening you. And to counter balance that, the purchased cards go immediately into your hand where they can be used instantly. Attacking an opponent gives them the ability to purchase new and more powerful cards. All of which adds great tension and unique things to consider in crafting your strategy.
Catégories du jeu
Genres
- Jeu de cartes
- Card Game
Méchaniques
- Configuration variable
- Pouvoirs variables des joueurs
- Bonus de fin de partie
- Gestion des mains
- Résolution des conflits de jeu de cartes
- Construction de decks, de sacs et d'ensembles
- Interrupts
- Passed Action Token
- Card Play Conflict Resolution
- Deck, Bag, and Pool Building
- End Game Bonuses
- Hand Management
- Variable Player Powers
- Variable Set-up
Maison d'éditions
Concepteurs
- Greg Millikin
- Jonathan Lavallee
- Melodee Smith
- Curt Covert
Développeur
Artistes
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