878 Vikings: Invasions of England
The year is 878. For the past 75 years, Viking raiding parties from Norway and Denmark have been terrorizing the coasts of England with ‘hit and run’ attacks. The treasures... (continuer à lire)
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Appreciations
principalement positif, 74 % de toutes les appréciations sont positives
Temps de jeu
60 to 120 minutes
Publié en
2017
Age
12+
Éditeur
Paytheone
Joueurs
2 to 4 joueurs
Concepteurs
Beau Beckett, Dave Kimmel et Jeph Stahl
Style de jeu
impliqué
Catégories du jeu
Vikings, Medieval, Dice Rolling, Area Majority / Influence, Variable Player Powers, War Game et Miniatures
Description
The year is 878. For the past 75 years, Viking raiding parties from Norway and Denmark have been terrorizing the coasts of England with ‘hit and run’ attacks. The treasures and stories gained from these attacks have allowed the Norsemen to raise huge hosts of eager men seeking glory and riches. These armies now stand poised to thunder across England where they will settle and farm the fertile land they conquer. The divided English kingdoms are unprepared for this impending onslaught. The Vikings are coming!
In 878: Vikings – Invasions of England, players control the invading Vikings or the English nobles who are trying to withstand the invasion. Viking players either play as Norsemen Viking freeman or as the fearless Viking shock troops known as Berserkers. The English play as the Housecarl, the Kings’ household troops, or as the Thegns who were regional noble Leaders. The English players will also be able to call up the peasant levies, called the Fyrd, to defend their cities.
Players for each side strategize together in order to coordinate their strategies. Each side attempts to control Cities on the map to win. The English start the game controlling all of England but a Viking Leader will invade from the sea each Turn. The English players raise reinforcements from cities they control, while the Vikings must wait for a new invasion for reinforcements. The game ends when the Treaty of Wedmore is called and the side controlling the most cities wins the game.
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Catégories du jeu
Genres
- Jeu en équipe
- Jeu de guerre
- Jeu éducatif
- Educational Game
- War Game
- Team-Based Game
Méchaniques
- Configuration variable
- Pouvoirs variables des joueurs
- Lancer les dés
- Area Movement
- Command Cards
- Area Majority / Influence
- Die Icon Resolution
- Campaign / Battle Card Driven
- Sudden Death Ending
- Dice Rolling
- Turn Order: Random
- Variable Player Powers
- Variable Set-up
Maison d'éditions
Concepteurs
- Beau Beckett
- Dave Kimmel
- Jeph Stahl
Développeur
- Joseph Pilkus
Artistes
- Noah Adelman
- Jarek Nocoń
- Allan Ball
- Steve Paschal
Strategy Game
Devir
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