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  4. Venetia

Venetia

Influence the golden age of the Mediterranean

In Venetia, players compete to become the most prosperous and influential noble family in the history of the Serenissima Republic. From its rise... (read more)
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Reviews
mixed, 62% of all reviews are favorable
Playtime
90 minutes
Published
2014
Age
13+
Publisher
Passport Game Studios
Players
2 to 4 players
Designers
Marco Maggi and Francesco Nepitello
Playstyle
Involved
Game's Categories
Strategy Game, Renaissance, Medieval, Area Majority / Influence, Dice Rolling, Civilization, and Devir
Venetia preview imageVenetia
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Description

Influence the golden age of the Mediterranean

In Venetia, players compete to become the most prosperous and influential noble family in the history of the Serenissima Republic. From its rise in the ninth century to its decline and fall in the eighteenth, players take part in the golden age that built the city that once was the Queen of the Mediterranean.

Each player controls a patrician household, vying for power against other influential families. To gain clout and fortune (i.e., victory points), families extend their Influence outside the city, sending representatives to foreign markets. As their authority spreads, the power of Venice increases accordingly, and distant towns and ports fall under the sway of the Serenissima. In the meantime, players compete inside the city for the coveted title of Doge, the head of the government, spending resources and Ducati (money) to gain popularity.

But the hegemony of Venice over the Mediterranean is threatened by many enemies. The Republic faces the rise of competing powers, such as the rival seafaring Republic of Genoa and the kingdom of Aragon to the west, or the Eastern Roman Empire and then the Turks to the east. Century after century, players will take part in the struggle that will see the rise and fall of the Republic of Venice.

Venetia is played across three epochs: Rise, Apogee and Struggle. A Power track on the board is used to record the passage of time. Venice starts the game in its Rise, and the game ends when the Struggle epoch is completed. Players score VPs at the end of every epoch, and the player with the highest score at the end of the game wins!

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Price History

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Game's Categories

Genre

  • Strategy Game

Themes

  • Civilization
  • Medieval
  • Renaissance

Mechanics

  • Dice Rolling
  • Area Majority / Influence

Publishers

  • Giochi Uniti
  • Stratelibri
  • Devir
  • Passport Game Studios

Designers

  • Marco Maggi
  • Francesco Nepitello

Artist

  • Matteo Alemanno

Gary Dicken

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