Subtext
Subtext has players trying to communicate with one another by drawing hints about the word on their card. Drawing well is not required— in fact, it’s a bad idea! -... (read more)
Select an option above or just click "Explore Next" to skip this item and see the next product in your exploration list
Subtext is not currently available from any of our partners. Add it to your wishlist to be the first notified when it is.
Check out the purchase option hereReviews
mixed, 63% of all reviews are favorable
Playtime
20 minutes
Published
2019
Age
10+
Publisher
Roxley Games
Players
4 to 8 players
Designer
Wolfgang Warsch
Playstyle
Involved
Game's Categories
Party Game, Drawing, Paper-and-Pencil, Abstract Game, Targeted Clues, Pegasus Spiele, and Hidden Roles
Description
Subtext has players trying to communicate with one another by drawing hints about the word on their card. Drawing well is not required— in fact, it’s a bad idea! - But rather just be clever in selecting your hints.
Each round, one person is the dealer. This player looks at their word, then shuffles the card into the cards for the other players and distributes them randomly. By doing this, one player will have the same word as the dealer, but nobody — not even the dealer — knows who it is. The dealer then draws a picture, and you want to hint at your word so that ideally only the person who has the same word will understand what you’re depicting. In the subsequent guessing phase, all players (including the dealer) guess which player got the same word as the dealer. Points are awarded based on the number of incorrect guesses, but the dealer and their partner have to guess correctly to even get points.
How vague do you want to be in your drawing efforts to still get your message across without anyone else knowing it? Make sure your drawing has the right Subtext!
Each round, one person is the dealer. This player looks at their word, then shuffles the card into the cards for the other players and distributes them randomly. By doing this, one player will have the same word as the dealer, but nobody — not even the dealer — knows who it is. The dealer then draws a picture, and you want to hint at your word so that ideally only the person who has the same word will understand what you’re depicting. In the subsequent guessing phase, all players (including the dealer) guess which player got the same word as the dealer. Points are awarded based on the number of incorrect guesses, but the dealer and their partner have to guess correctly to even get points.
How vague do you want to be in your drawing efforts to still get your message across without anyone else knowing it? Make sure your drawing has the right Subtext!
Price History
Loading chart...
Dexterity Game

Cartooner is a new stand-alone game which is completely compatible with the previous Mock Man drawing game, Mangaka. It is a new experience in drawing games, combining art and storytelling.While this is a game about drawing, it's not just a game where...
Cartooner
$25.00

Sketch your adventures inspired by a galaxy far, far away in this Pictionary Air Star Wars edition! Gather the Force for a twist on the classic family drawing game that has you drawing clues in space and seeing it on screen, with a little help from ...
Pictionary Air - Star Wars
$24.95
Card Game

Story Time: This is the party game where you create your own stories.Family Fun: This family game is designed for ages 8+ and is encouraged to be played with 3+ players (of all ages).How To Play: Each round begins with a rotating judge drawing a Story...
Fill in the Blanks
$19.99

One and Done is a strategic word guessing game with a dash of mischief and unpredictability. Score points by giving one-word clues to help your team complete blank phrases. Choose wisely because you can only say one word and your team only gets one ...
One and Done
$29.95






















