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  4. Neuroshima Hex! 3.0: Merchants Guild Expansion

Neuroshima Hex! 3.0: Merchants Guild Expansion

The main mechanic of this new army is managing gambles.

Discarding tokens earns gambles, which can later be spent on activating the traits of the units on the board, as... (read more)
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Playtime
Unknown
Published
2023
Age
0+
Publisher
Portal Games
Players
0 players
Designer
Playstyle
Involved
Game's Categories
Strategy Game and Portal Games
Neuroshima Hex! 3.0: Merchants Guild Expansion preview imageNeuroshima Hex! 3.0: Merchants Guild Expansion
$9.95
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Description

The main mechanic of this new army is managing gambles.

Discarding tokens earns gambles, which can later be spent on activating the traits of the units on the board, as their abilities are not free. The Headhunter, for example, has a regular ranged attack, but only spending a gamble will trigger the ability to use a sniper shot. If the trait is not paid, it simply will not be active.

Merchant Guild soldiers usually have low initiative - this is important because the cost of activating a given perk is equal to the initiative of this unit. Activating the Headhunter Sniper will cost one gamble, but another soldier with initiative 2 will cost two gambles. The maximum number of gambles that can be managed at a time is 7, so we should have quite a lot of room for maneuvering.

Purchase option

Buy Neuroshima Hex! 3.0: Merchants Guild Expansion
from Noble Knight Games logoNoble Knight Games

USD 9.95
Disclosure: This site includes affiliate links. PaytheOne may earn a commission for purchases made through these links, at no extra cost to you. Your support is appreciated.

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