A race game where players get a secret agenda giving them a personal stake in each of the monsters. Players take turns moving the monsters toward the finish. You can... (read more)
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A race game where players get a secret agenda giving them a personal stake in each of the monsters. Players take turns moving the monsters toward the finish. You can only move a monster that hasn't been moved yet on a given round. All monsters move forward a die roll but if you are moving a monster that doesn't score high for you, you can waste its movement by zig-zagging or wandering into non-native terrain that costs two move points for each square.
Monsters can attack one another (another great way to slow down a monster you don't like is to beat on it).
Each monster has special powers and a special attack and defense that randomly comes up when a "wacky attack die" shows, "sword", "shield", or both.
Monsters move into their native terrains as easily as they would blank squares and get a defensive bonus when in a native terrain square.
After three monsters have crossed the finish line, everybody counts up the points they get for those three monsters according to their secret agenda. Example: Dragon, Pixie, and Minotaur finish in that order. My hidden agenda has a 5 next to the Dragon, an 8 next to the minotaur, and a 3 next to the Pixie so I score 16 points. If two players tie for score, you compare the finish of the top monsters on their hidden agendas.
Purchase option
Buy Monster Derby
from Noble Knight Games
USD 9.00
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