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  4. Institute for Magical Arts, The

Institute for Magical Arts, The

The Institute for Magical Arts faces a crisis after the disappearance of its headmaster. Can you outmaneuver the other magician trying to take his place? This card and dice game... (read more)
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from Noble Knight Games logoNoble Knight Games
$9.95
USD 7.00
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Reviews
mixed, 66% of all reviews are favorable
Playtime
30 minutes
Published
2015
Age
8+
Publisher
Dr. Finn's Games
Players
2 players
Designer
Steve Finn
Playstyle
Involved
Game's Categories
Fantasy, Strategy Game, Variable Player Powers, Card Game, Dice Rolling, and Area Majority / Influence
Institute for Magical Arts, The preview imageInstitute for Magical Arts, The
-30%
$9.95
$7.00
Noble Knight Games logo

Description

The Institute for Magical Arts faces a crisis after the disappearance of its headmaster. Can you outmaneuver the other magician trying to take his place? This card and dice game features area control mechanics, variable card powers, and a small push-your-luck element.

Contents:

  • 40 Institute Cards
  • 12 Action Cards
  • 6 Location Cards
  • 2 Score Cards
  • 1 Portal Card
  • 1 Ethereal Realm Card
  • 42 Power Stones
  • 12 Charm Cubes
  • 6 Reroll Cubes
  • 2 Scoring Markers
  • 1 Card Summary
  • 2 Phase Cards
  • 8 Dice
  • 1 Rules
  • Purchase option

    Buy Institute for Magical Arts, The
    from Noble Knight Games logoNoble Knight Games

    $9.95
    USD 7.00
    Disclosure: This site includes affiliate links. PaytheOne may earn a commission for purchases made through these links, at no extra cost to you. Your support is appreciated.

    Price History

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    Game's Categories

    Genres

    • Card Game
    • Dice Game
    • Strategy Game

    Theme

    • Fantasy

    Mechanics

    • Variable Player Powers
    • Dice Rolling
    • Area Majority / Influence
    • Simultaneous Action Selection

    Publisher

    • Dr. Finn's Games

    Designer

    • Steve Finn

    Artist

    • Lawrence van der Merwe

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