Expansion #1 - Coaches
15 Coach Cards that add another level of strategy to the game. Each player drafts 4 coach cards that may be used for 1 game in the best of 4... (read more)
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Playtime
Unknown
Published
2015
Age
0+
Publisher
Eagle-Gryphon Games
Players
0 players
Designer
Playstyle
Involved
Game's Categories
Sports, Card Game, and Eagle-Gryphon Games
Description
15 Coach Cards that add another level of strategy to the game. Each player drafts 4 coach cards that may be used for 1 game in the best of 4 series. Each player decides before each game whether to use a coach. Coach Card pictures were created from game designers and developers.
This is an expansion to the Baseball Highlights 2045. Playing this fast-action card game is like watching TV highlights of early 21st-century baseball games, with the game play being full of theme with no outs or innings and without bogging down in a play-by-play baseball simulation. In this quick and interactive game, two players build their teams as they play, combining both strategy (building your team) and tactics (playing the game) without any of the downtime. During each "mini-game", each player alternates playing six cards to simulate a full game's highlights. The mini-game includes defensive and offensive actions, and your single card play may include elements of defensive and/or offensive plays. Do you try to thwart your opponent's pending hits, put up strong offensive action of your own, or use your better players to do both? Players buy new free agents after each mini-game to improve their roster, and the team who wins the most mini-games in the series is the champ!
This is an expansion to the Baseball Highlights 2045. Playing this fast-action card game is like watching TV highlights of early 21st-century baseball games, with the game play being full of theme with no outs or innings and without bogging down in a play-by-play baseball simulation. In this quick and interactive game, two players build their teams as they play, combining both strategy (building your team) and tactics (playing the game) without any of the downtime. During each "mini-game", each player alternates playing six cards to simulate a full game's highlights. The mini-game includes defensive and offensive actions, and your single card play may include elements of defensive and/or offensive plays. Do you try to thwart your opponent's pending hits, put up strong offensive action of your own, or use your better players to do both? Players buy new free agents after each mini-game to improve their roster, and the team who wins the most mini-games in the series is the champ!
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