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  4. Downfall - Conquest of the Third Reich, 1942-1945

Downfall - Conquest of the Third Reich, 1942-1945

Downfall is a two-player game on the conquest of the Third Reich in World War II. One player controls the Western Allies and the other the Soviet Union in their... (read more)

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$59.00
USD 44.99
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Reviews
very positive, 86% of all reviews are favorable
Playtime
360 minutes
Published
2023
Age
14+
Publisher
GMT Games
Players
2 players
Designers
Chad Jensen, John Butterfield, John H. Butterfield, and Victor Catala
Playstyle
Involved
Game's Categories
War Game, World War II, Dice Rolling, Area Movement, Simulation, GMT Games, and Hexagon Grid
Downfall - Conquest of the Third Reich, 1942-1945 preview imageDownfall - Conquest of the Third Reich, 1942-1945
-24%
$59.00
$44.99
Miniature Market logo

Description

Downfall is a two-player game on the conquest of the Third Reich in World War II. One player controls the Western Allies and the other the Soviet Union in their joint effort to destroy the Axis. Though the two players share the goal of defeating the Reich, each seeks a victory that favors their dominance in post-war Europe.

To this end, each player controls an Allied and an Axis faction and seeks to defeat the Axis on one front while staving off Axis collapse on the other front. The Western player commands the Wester faction, led by the United States and United Kingdom, and also commands the OKH faction; that is the Axis armies battling the Soviet Union. The Soviet player commands the Soviet factions and the OKW factions; that is the Axis armies fighting the Western allies.

Downfall begins at the high-water mark of Axis expansion in 1942 and ends in 1945 at Germany's surrender. The players control land units, air units, partisans, fleets, and submarines in this titanic struggle. With both players commanding factions on opposite fronts, each must launch offensives and conduct desperate defenses.

Gameplay is driven by Downfall's innovative initiative track. The faction with the initiative chooses an order, pays its initiative cost by advancing their marker along the track, and performs the order. Then, the faction with the initiative (based on the updated positions of the markers) chooses the next order. There is no set sequence of play; initiative expenditures determine who goes next. The progress of faction markers along the track also trigger strategic events, changes in weather, and advancement of game turns.

Order markers include operational orders used to move units and initiate combat and general orders for recruitment, mechanization, partisan warfare, logistics, and strategic warfare.

Strategic event cards drive game mechanics such as air support, supply checks, reinforcements, upgrades, and the distribution of Action Cards.

Action cards represent capabilities unique to each faction and can be played to augment orders or gain advantages in combat.

Contents

  • 2 Game Sheets (22" x 34")
  • 351 Cardboard Playing Pieces
  • 110 Playing Cards
  • 10 Player Aids
  • 4 Six-sided Dice

Mechanisms:• Dice Rolling• Grid Movement• Hexagon Grid• Simulation• Variable Phase Order

Purchase options

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$59.00
USD 44.99

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Price History

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Game's Categories

Genres

  • War Game
  • Two-player Game

Theme

  • World War II

Mechanics

  • Variable Set-up
  • Dice Rolling
  • Area Movement
  • Grid Movement
  • Hexagon Grid
  • Variable Phase Order
  • Simulation
  • Movement Points

Publishers

  • GMT Games
  • Banner Of War
  • Doit Games
  • Shakos

Designers

  • John Butterfield
  • John H. Butterfield
  • Chad Jensen
  • Victor Catala

Developers

  • Jason Carr
  • Kai Jensen
  • Bruce Mansfield

Artists

  • Chad Jensen
  • Mark Simonitch
  • Jesús Peralta García

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