Doctor Who - Time Clash Starter Set
In Doctor Who Time Clash, the Doctor and the Daleks are locked in a desperate struggle for the fate of the universe itself.
You’ll play cards representing plans, threats, tech,... (read more)
You’ll play cards representing plans, threats, tech,... (read more)
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Playtime
20 minutes
Published
2016
Age
14+
Publisher
Cubicle Seven
Players
2 to 4 players
Designer
Jeff Tidball
Playstyle
Involved
Game's Categories
Movies / TV / Radio theme and Cubicle Seven
Description
In Doctor Who Time Clash, the Doctor and the Daleks are locked in a desperate struggle for the fate of the universe itself.
You’ll play cards representing plans, threats, tech, and quips to stacks that represent the time of the struggle, the Doctor’s companion, and the enemy’s influence.
The two sides also compete to control the Doctor’s location, which activates or deactivates crucial powers. During the game’s build-up segment, each side tries to establish an advantage. When the balance tips and the endgame comes, they press for victory.
Either one of the Doctor’s desperate gambits will succeed, or the Daleks’ pressing threats will crush him!
Contents:
9 Arcs
1 Six-sided Die
3 Scoring Counters
3 Alternate TARDIS Pawns
3 Alternate Vortex Disks
24 Dalek Cards
24 Doctor Cards
1 TARDIS Base
Rules Booklet
You’ll play cards representing plans, threats, tech, and quips to stacks that represent the time of the struggle, the Doctor’s companion, and the enemy’s influence.
The two sides also compete to control the Doctor’s location, which activates or deactivates crucial powers. During the game’s build-up segment, each side tries to establish an advantage. When the balance tips and the endgame comes, they press for victory.
Either one of the Doctor’s desperate gambits will succeed, or the Daleks’ pressing threats will crush him!
Contents: