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  4. Dark Sands, The - War in North Africa 1940-42

Dark Sands, The - War in North Africa 1940-42

The Dark Sands takes the game system from Ted S. Raicer’s sold-out and critically acclaimed The Dark Valley: The East Front Campaign to the legendary battles of North Africa in... (read more)
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from Noble Knight Games logoNoble Knight Games
USD 55.00
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Reviews
mostly positive, 72% of all reviews are favorable
Playtime
120 minutes
Published
2018
Age
14+
Publisher
GMT Games
Players
1 to 2 players
Designer
Ted Raicer
Playstyle
Involved
Game's Categories
World War II, War Game, Dice Rolling, Hexagon Grid, Simulation, Two-player Game, and Deserts
Dark Sands, The - War in North Africa 1940-42 preview imageDark Sands, The - War in North Africa 1940-42
$55.00
Noble Knight Games logo

Description

The Dark Sands takes the game system from Ted S. Raicer’s sold-out and critically acclaimed The Dark Valley: The East Front Campaign to the legendary battles of North Africa in WWII. From the most successful British armored operation of the war, Operation Compass, to the climactic battle two years later at El Alamein, The Dark Sands breaks new ground in portraying the campaigns of the British 8th Army and Rommel’s Afrika Korps.

The Dark Sands comes with two large-hex maps, which are subdivided into three map sections: West (El Aghelia to Derna), Center (Tmimi to Sidi Barrani) and East (Matruh to Alamein). The West and East maps are scaled at 9 miles to the hex (which is pretty standard for games on this subject) but the Center Map is scaled at 4.5 miles to the hex. This allows the area where most of the campaigning took place to be treated in much greater detail: the Gazala line, only 4 or 5 hexes in most games, is twice that in The Dark Sands. But the different maps and scales are handled simply, through different terrain costs and limits on units in combat, without the need for complicated rules. The time scale is one to two months per turn. The campaign game is 17 turns long, but there are four short scenarios (Compass, Rommel Arrives, Crusader, and Gazala) that can also be used as starting points for a shorter campaign.

COMPONENTS

  • Two paper maps
  • Two counter sheets
  • Rulebook
  • Playbook
  • Three Player Aid Cards
  • Two 6-sided dice

Purchase option

Buy Dark Sands, The - War in North Africa 1940-42
from Noble Knight Games logoNoble Knight Games

USD 55.00
Disclosure: This site includes affiliate links. PaytheOne may earn a commission for purchases made through these links, at no extra cost to you. Your support is appreciated.

Price History

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Game's Categories

Genres

  • War Game
  • Two-player Game

Themes

  • World War II
  • Deserts

Mechanics

  • Dice Rolling
  • Grid Movement
  • Hexagon Grid
  • Simulation
  • Chit-Pull System

Publisher

  • GMT Games

Designer

  • Ted Raicer

Artists

  • Mark Simonitch
  • Charles Kibler
  • Rodger B. MacGowan

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