Confusion - Espionage and Deception in the Cold War
The Cold War. A dangerous time for the world. A dangerous time to be a spy... but that is exactly what being a spy is all about. As the shadowy... (read more)
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Check out the purchase option herePlaytime
30 minutes
Published
2011
Age
12+
Publisher
Stronghold Games
Players
2 players
Designer
Robert Abbott
Playstyle
Involved
Game's Categories
Strategy Game
Description
The Cold War. A dangerous time for the world. A dangerous time to be a spy... but that is exactly what being a spy is all about. As the shadowy clouds of intrigue and subterfuge settle across the globe you have been called upon by your country to obtain the Top Secret information that will ensure your country's safety and supremacy. But not all is as it seems; your spies are difficult to control on a global scale, and even worse, there's a Double Agent in your midst who threatens the entire mission!
At the start of a game of Confusion, players aren't aware of the talents and skills their spies possess! Your opponent can see what your spies can do, but you cannot. Your job as a wise leader is to first deduce exactly how each of your spies move, then employ your knowledge by using each spy for maximum effect. But be on alert, because your opponent has placed a double-agent in your team of spies! The first player to take the Top Secret Briefcase from the middle of the board and deliver it to his opponent's capital is the winner.
Can you achieve your goals at the expense of your opponent, or will the entire operation collapse in a sea of Confusion?
Contents:
26 Spy Pieces
26 Movement Pieces
1 Top Secret Briefcase
1 Game Board
2 Spy Notebooks,
2 Dry Erase Markers
1 Punchboard with 6 Special Action tokens
1 Rulebook
At the start of a game of Confusion, players aren't aware of the talents and skills their spies possess! Your opponent can see what your spies can do, but you cannot. Your job as a wise leader is to first deduce exactly how each of your spies move, then employ your knowledge by using each spy for maximum effect. But be on alert, because your opponent has placed a double-agent in your team of spies! The first player to take the Top Secret Briefcase from the middle of the board and deliver it to his opponent's capital is the winner.
Can you achieve your goals at the expense of your opponent, or will the entire operation collapse in a sea of Confusion?
Contents:
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