Conclave of Wyrms, A
Powerful, majestic, brilliant, conniving, & greedy, they live in a highly structured society centered around age. There are five different draconic races, each of a different color: red, blue, yellow,... (read more)
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Playtime
60 minutes
Published
2010
Age
10+
Publisher
Z-Man Games
Players
3 to 6 players
Designer
Dan Blodgett
Playstyle
Involved
Game's Categories
Card Game and Fantasy
Description
Powerful, majestic, brilliant, conniving, & greedy, they live in a highly structured society centered around age. There are five different draconic races, each of a different color: red, blue, yellow, green and purple; and one all powerful prismatic Queen, the mother of all races. Each of the draconic races is subdivided into three basic age groups: drakes being the youngest, dragons being middle age, and wyrms being the oldest of all. The older the beast, the more powerful and greedy it becomes. In fact, the oldest of each race, called a Great Wyrm, is so consumed by its greed that its lust for treasure becomes its greatest weakness. Of all dragon kind they alone are willing to risk all to potentially increase their hoard size. This often leads to their downfall.
The object in this trick-taking card game is to be the player with the most points (indicating draconic power) at the end of six hands (referred to as cycles). You receive points by accurately predicting the number of tricks (referred to as gatherings) you will take and also by taking special card combinations. You want to avoid taking cards with negative points values.
Contents:
67 Cards
30 Tokens
1 Rulebook
Scoresheets
The object in this trick-taking card game is to be the player with the most points (indicating draconic power) at the end of six hands (referred to as cycles). You receive points by accurately predicting the number of tricks (referred to as gatherings) you will take and also by taking special card combinations. You want to avoid taking cards with negative points values.
Contents:
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