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  4. At Any Cost - Metz 1870

At Any Cost - Metz 1870

At Any Cost: Metz 1870 is a game simulating the situation west of the Metz fortress during those few days of August 1870. The game is designed to be a... (read more)
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Reviews
positive, 80% of all reviews are favorable
Playtime
120 minutes
Published
2018
Age
12+
Publisher
GMT Games
Players
1 to 2 players
Designer
Hermann Luttmann
Playstyle
Involved
Game's Categories
Dice Rolling, War Game, Post-Napoleonic, and Simulation
At Any Cost - Metz 1870 preview imageAt Any Cost - Metz 1870
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Description

At Any Cost: Metz 1870 is a game simulating the situation west of the Metz fortress during those few days of August 1870. The game is designed to be a playable, two-player brigade-scale game that allows players to experience the unique tactical warfare match-ups that characterized fighting during the Franco-Prussian War.

This era, though generally overlooked in the gaming industry, is a fascinating study in Napoleonic tactics (and uniforms) slamming head-on into modern killing technology. The Prussian military juggernaut is armed with the new steel Krupp breach-loading artillery pieces that far outclassed the French guns. Prussian doctrine, adapted to the lessons learned during the Austro-Prussian War of 1866, allowed junior officers to exercise initiative and aggressiveness. The French army, meanwhile, was armed with the modern and deadly Chassepot rifle, a firearm so advanced that many argue its deployment alone should have won the war for the French. In addition, the French army was now equipped with their ultimate secret weapon - the Mitrailleuse, which was the first machine gun used en masse. Moreover, the game system makes clear that the French soldier, despite misconceptions to the contrary, fought valiantly during these battles. By all rights, they could have – and should have – won many of these engagements. But leadership, morale and tenacity won the day for the Prussians.

All these factors are seamlessly embedded into the At Any Cost game system and players will be challenged to utilize their advantages and minimize their disadvantages throughout the game. Will YOU as the Prussian player be able to withstand an early severe numerical disadvantage and use the brave audacity of the Prussian soldier and artilleryman to win the day? Can YOU as the French player overcome the lethargic and uninspired command structure of the Army of the Rhine and allow your tough and well-equipped infantry to fight unhindered?

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Game's Categories

Genre

  • War Game

Theme

  • Post-Napoleonic

Mechanics

  • Dice Rolling
  • Hexagon Grid
  • Simulation
  • Chit-Pull System

Publisher

  • GMT Games

Designer

  • Hermann Luttmann

Developer

  • Fred Manzo

Artist

  • Rodger B. MacGowan

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